Adamowitz

AQ
On FACEIT since 2025 84 matches tracked 43 matches in 30 days
Last updated:

How does Adamowitz play?

Rating 1.03 (from 43 matches) K/R 0.74 ADR 80.3 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56% on level 9
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 43 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 16% weak 0.75 to 0.89 33% very weak below 0.75 14%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 64%
Opening duels won 54%+4 pp better than 79%

Clutch

Average
Last one alive
Clutch 1v1 won 35%−4 pp better than 35%
Clutch 1v2 won 20%−1 pp better than 41%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%−2 pp better than 35%
AWP share of kills 8%−3 pp better than 46%
K/D 1.07+0.07 better than 72%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds
Rounds with 2K 13.2%+0.1 pp better than 47%
Rounds with 3K 4.1%+0.2 pp better than 56%
MVPs per match 2.2−0.1 better than 42%
4Ks and aces 8x 4K, 0 aces in 78 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 5.0+0.7 better than 71%
Enemies flashed per round 0.280.00 level
Rounds with a death 69%−3 pp better than 86%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.89.

Patterns

From the last 84 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −53 ELO
21 matches · 62% wins
In match 1 of the day −26 ELO
28 matches · 43% wins

Adamowitz loses the most ELO on Ancient: −53 ELO, 62% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.05 · Dust 2

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient21
62% better than 84%
0.84 better than 91%
89.4 better than 88%
1.08-
63% of 95 duels better than 97%
55% of 11 situations better than 85%
Dust 217
59% better than 78%
0.80 better than 82%
87.2 better than 83%
1.10-
59% of 81 duels better than 89%
44% of 18 situations better than 67%
Inferno14
64% -
0.72 -
75.3 -
1.17-
51% of 63 duels -
25% of 4 situations -
Anubis10
30% -
0.71 -
76.7 -
1.04-
50% of 40 duels -
43% of 7 situations -
Mirage8
38% -
0.64 -
71.5 -
0.82-
48% of 23 duels -
0% of 9 situations -
Cache7
43% -
0.52 -
65.6 -
0.74-
35% of 26 duels -
0% of 1 situations -
Nuke6
50% -
0.61 -
70.0 -
0.96-
39% of 23 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adamowitz plays

Across 84 matches Adamowitz averages K/R 0.74 and ADR 80.3; the rating across the 43 rated matches is 1.03. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 86% of players on level 9. On average 15.8 kills per match, 46% of them headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 16 of 43 matches the rating was 1.10 or higher (37%), in 20 it was below 0.90. In 78 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.03. Adamowitz loses the most ELO on Ancient (−53 ELO, win rate 62%). Last 30 days: 43 matches, win rate 60%, ELO balance −104.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.