Adamm-

United Kingdom
168 matches tracked 28 matches in 30 days
Last updated:

How does Adamm- play?

Rating 1.37 K/R 0.95 ADR 96.1 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.37
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 168 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 49% good 1.10 to 1.29 13% normal 0.90 to 1.09 14% weak 0.75 to 0.89 6% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 50%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.49 K/D and so well above the average (1.02).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.49+0.47 · Ø 1.02 better than 99%
Pistol kills per match 3.9
Knife kills 2 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.3% of rounds and so well above the average (13.2%).

2K rounds 17.3%+4.1 pp · Ø 13.2% better than 98%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 75%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 38x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 24%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 63%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +242
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.16, Rating −0.23, ADR −13.8, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 1.06. Last 3 months: 0.89 (at the start 1.05). Well above the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −23 ELO
23 matches · 57% win rate
From match 5 of the day +25 ELO
53 matches · 45% win rate
Between 18:00 and 24:00 +25 ELO, win rate 49%
On Fridays +1 ELO, win rate 43%

Adamm- loses the most ELO on Ancient: −23 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.57 · Mirage
  3. Most kills in a match: 57 · Inferno

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 64%
0.94 better than 98%
96.2 better than 96%
1.35 better than 98%
57% of 176 duels better than 80%
23% of 31 situations better than 11%
Dust 237
51% better than 45%
0.92 better than 96%
91.3 better than 88%
1.32 better than 97%
63% of 139 duels better than 94%
37% of 30 situations better than 44%
Anubis28
57% better than 65%
0.97 better than 99%
97.6 better than 97%
1.41 better than 99%
69% of 124 duels better than 99%
46% of 26 situations better than 72%
Ancient23
57% better than 66%
0.95 better than 99%
98.4 better than 97%
1.38 better than 99%
65% of 85 duels better than 97%
40% of 15 situations better than 55%
Inferno20
65% better than 80%
0.95 better than 98%
99.2 better than 97%
1.38 better than 98%
60% of 77 duels better than 83%
35% of 20 situations better than 39%
Cache14
57% -
0.98 -
95.7 -
1.42-
65% of 63 duels -
43% of 14 situations -
Nuke7
43% -
1.00 -
100.1 -
1.43-
75% of 20 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Adamm- plays

Across 168 matches Adamm- averages K/R 0.95, ADR 96.1 and a rating of 1.37. Biggest strength: Rating at 1.37, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 21.5 kills per match with 53% headshots. The strongest map is Inferno with a 65% win rate in 20 matches. In 124 of 168 matches the rating was 1.10 or higher (74%), in 21 it was below 0.90. In 94 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 1.55. Adamm- loses the most ELO on Ancient (−23 ELO, win rate 57%). Things go best on Mirage (+138 ELO, win rate 56%). Match no. 4 of the day goes best: 73% win rate, +1 ELO. Improved over the last three months: Headshots +2 pp, ELO +242. Got weaker: K/R −0.16, Rating −0.23, ADR −13.8, Win rate −3 pp. Last 30 days: 28 matches, win rate 57%, net ELO +264.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.