Ad1s_5
How does Ad1s_5 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 1.00. Last 3 months: 0.78 (at the start 1.02).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13.
Damage per round (ADR)
Best month: June 2026 with 106.6. Last 3 months: 84.8 (at the start 108.3).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 45% (at the start 48%).
Matches won (win rate)
Best month: June 2026 with 74%. Last 3 months: 47% (at the start 73%).
Best month: August 2026 with 2,130. Last 3 months: 1,591 (at the start 1,939).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 45%.
Patterns
From the last 234 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Ad1s_5 loses the most ELO in match 2 of the day: −88 ELO, 42% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.06 · Ancient
- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 43 · Dust 2
Maps in detail
from the last 234 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ad1s_5 plays
Across 234 matches Ad1s_5 averages K/R 0.80 and ADR 87.0; the rating across the 84 rated matches is 1.09. Biggest strength: Rounds with 3K at 5.3%. That is better than 93% of players on level 8. On average 17.2 kills per match, 46% of them headshots. The strongest map is Inferno with a 64% win rate in 25 matches. In 38 of 84 matches the rating was 1.10 or higher (45%), in 31 it was below 0.90. In 203 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. Ad1s_5 loses the most ELO in match 2 of the day (−88 ELO, win rate 42%). Things go best on Mirage (+56 ELO, win rate 51%). Got weaker: K/R −0.24, ADR −23.5, Headshots −3 pp, Win rate −26 pp, ELO −348. Last 30 days: 84 matches, win rate 49%, ELO balance +125.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.