AcidoCitrico

Argentina
On FACEIT since 2022 356 matches tracked 97 matches in 30 days
ELO ▼ 198
2,087
30-day peak: 2,296
Rank SA ▼ 1,482 places
#4,718
Argentina #993 in Argentina
30 days · prev. #3,236 · best #3,197
Last updated:

How does AcidoCitrico play?

Rating 0.99 K/R 0.69 ADR 76.2 from 356 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 356 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (292 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 43%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 78%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.99−0.04 · Ø 1.03 better than 37%
Pistol kills per match 3.0
Knife kills 12 in 356 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 17%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 39x 4K, 4 aces in 292 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.44+0.15 · Ø 0.29 better than 86%
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.97, ADR at 75.6, Headshots at 54%, Win rate at 50%
▼ Got worse
ELO −62

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: November 2026 with 0.75. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 356 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
38 matches · 58% win rate
On Inferno −37 ELO
68 matches · 43% win rate
On Mondays −91 ELO, win rate 42%

AcidoCitrico loses the most ELO on Ancient: −49 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Longest win streak: 8 wins in a row · Inferno
  3. Reached level 10 · Ancient
  4. Highest rating in a match: 2.64 · Inferno
  5. Most kills in a match: 42 · Mirage

Maps in detail

from the last 356 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke79
71% better than 93%
0.75 right on the average
80.7 better than 44%
1.07 better than 56%
58% of 298 duels better than 79%
40% of 50 situations better than 55%
Dust 275
39% better than 13%
0.65 better than 12%
72.7 better than 13%
0.95 better than 23%
42% of 308 duels better than 9%
36% of 42 situations better than 43%
Inferno68
43% better than 13%
0.72 better than 44%
79.5 better than 45%
1.00 better than 38%
50% of 353 duels better than 38%
34% of 41 situations better than 42%
Ancient38
58% better than 74%
0.72 better than 39%
81.5 better than 53%
1.04 better than 57%
53% of 168 duels better than 62%
60% of 20 situations better than 91%
Cache36
36% -
0.61 -
67.7 -
0.85-
43% of 160 duels -
41% of 22 situations -
Mirage34
50% right on the average
0.66 better than 17%
71.5 better than 12%
0.95 better than 26%
53% of 144 duels better than 64%
26% of 35 situations better than 19%
Anubis26
50% right on the average
0.68 better than 23%
74.5 better than 20%
0.97 better than 31%
55% of 121 duels better than 72%
45% of 20 situations better than 69%

Compared with players on the same level who have at least 15 matches on the map.

How AcidoCitrico plays

Across 356 matches AcidoCitrico averages K/R 0.69, ADR 76.2 and a rating of 0.99. Biggest strength: Headshot rate at 54%, better than 78% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.1 kills per match with 54% headshots. The strongest map is Nuke with a 71% win rate in 79 matches. In 122 of 356 matches the rating was 1.10 or higher (34%), in 150 it was below 0.90. In 292 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: November 2026 at 1.09. AcidoCitrico loses the most ELO on Ancient (−49 ELO, win rate 58%). Things go best on Nuke (+111 ELO, win rate 71%). Match no. 3 of the day goes best: 62% win rate, −49 ELO. Got weaker: ELO −62. Unchanged in recent months: K/R at 0.68, Rating at 0.97, ADR at 75.6, Headshots at 54%, Win rate at 50%. Last 30 days: 97 matches, win rate 49%, net ELO −213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.