Aciari

United Kingdom
138 matches tracked 73 matches in 30 days
Last updated:

How does Aciari play?

Rating 0.99 (from 117 matches) K/R 0.73 ADR 75.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49% on level 7
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 58%
Rating spread from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. Higher headshot rate than the level 7 average.
AWPerHeadshots
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 68%
Opening duels won 51%+1 pp better than 61%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 13%
Clutch 1v2 won 29%+8 pp better than 88%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 52%+6 pp better than 80%
AWP share of kills 23%+12 pp better than 92%
K/D 0.97−0.03 better than 43%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds
Rounds with 2K 13.0%−0.2 pp better than 51%
Rounds with 3K 3.8%−0.1 pp better than 51%
MVPs per match 2.0−0.3 better than 27%
4Ks and aces 20x 4K, 3 aces in 109 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 12%
Utility damage per round 1.2−3.0 better than 2%
Enemies flashed per round 0.17−0.10 better than 26%
Rounds with a death 75%+3 pp better than 22%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +4 pp, Win rate +8 pp, ELO +383
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.22, ADR −7.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.72 (at the start 0.78).

Patterns

From the last 138 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −136 ELO
47 matches · 40% wins
On Dust 2 −65 ELO
40 matches · 48% wins
Between 12:00 and 18:00 −107 ELO, win rate 31%
On Sundays −151 ELO, win rate 30%

Aciari loses the most ELO on Mirage: −136 ELO, 40% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
40% better than 15%
0.73 better than 57%
75.6 better than 32%
0.99 better than 48%
52% of 200 duels better than 61%
33% of 36 situations better than 37%
Dust 240
48% better than 43%
0.76 better than 72%
79.4 better than 52%
1.04 better than 66%
52% of 205 duels better than 65%
37% of 27 situations better than 50%
Ancient20
65% better than 89%
0.70 better than 37%
71.4 better than 11%
0.96 better than 35%
50% of 88 duels better than 48%
18% of 17 situations better than 10%
Anubis16
44% better than 28%
0.75 better than 64%
79.0 level
0.91-
56% of 102 duels better than 80%
30% of 10 situations better than 32%
Inferno6
17% -
0.62 -
59.5 -
0.88-
83% of 12 duels -
0% of 1 situations -
Nuke6
33% -
0.78 -
78.9 -
1.07-
56% of 39 duels -
25% of 4 situations -
Cache3
33% -
0.61 -
64.8 -
0.81-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aciari plays

Across 138 matches Aciari averages K/R 0.73 and ADR 75.8; the rating across the 117 rated matches is 0.99. Biggest strength: Headshot rate at 52%. That is better than 80% of players on level 7. Most room to improve: Utility damage per round at 1.2. That is better than only 2% of players on level 7. On average 16.0 kills per match, 52% of them headshots. The strongest map is Ancient with a 65% win rate in 20 matches. In 40 of 117 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 109 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: July 2026 at 1.20. Aciari loses the most ELO on Mirage (−136 ELO, win rate 40%). Things go best from match 5 of the day (+68 ELO, win rate 58%). Improved over the last three months: Headshots +4 pp, Win rate +8 pp, ELO +383. Got weaker: K/R −0.06, Rating −0.22, ADR −7.9. Last 30 days: 73 matches, win rate 48%, ELO balance −66.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.