Acdpowa_8888

Argentina
On FACEIT since 2021 222 matches tracked 61 matches in 30 days
ELO ▲ 67
2,741
30-day peak: 2,900
Rank SA ▼ 202 places
#453
Argentina #84 in Argentina
30 days · prev. #251 · best #251
Last updated:

How does Acdpowa_8888 play?

Rating 1.12 (from 203 matches) K/R 0.79 ADR 83.7 from 222 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 203 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 27% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 57%+18 pp · Ø 39% better than 99%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.21+0.17 · Ø 1.04 better than 88%
Pistol kills per match 3.3
Knife kills 9 in 222 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 58%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 36%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 15x 4K, 5 aces in 126 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 95%
Enemies flashed per round 0.67+0.35 · Ø 0.32 better than 99%
Deaths per round 65%−6 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +3 pp, ELO +203
= Stayed the same
ADR at 82.4, Headshots at 52%
▼ Got worse
K/R −0.07, Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.76 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 222 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −8 ELO
64 matches · 52% win rate
On Fridays +87 ELO, win rate 45%

Acdpowa_8888 loses the most ELO on Dust 2: −8 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Ancient
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.46 · Ancient
  4. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 222 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
58% better than 73%
0.77 better than 59%
81.7 right on the average
1.12 better than 72%
53% of 296 duels better than 58%
50% of 60 situations better than 80%
Dust 264
52% right on the average
0.80 better than 71%
86.7 better than 74%
1.15 better than 79%
57% of 235 duels better than 78%
33% of 46 situations better than 35%
Ancient25
48% better than 33%
0.86 better than 89%
86.9 better than 72%
1.16 better than 82%
63% of 87 duels better than 96%
26% of 19 situations better than 20%
Anubis17
59% better than 69%
0.80 better than 73%
85.6 better than 71%
1.05 right on the average
47% of 66 duels better than 22%
31% of 13 situations better than 30%
Inferno10
40% -
0.83 -
85.5 -
1.07-
54% of 24 duels -
40% of 5 situations -
Cache4
50% -
0.53 -
60.2 -
0.75-
38% of 13 duels -
25% of 4 situations -
Nuke4
25% -
0.70 -
76.1 -
1.10-
54% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Acdpowa_8888 plays

Across 222 matches Acdpowa_8888 averages K/R 0.79 and ADR 83.7; the rating across the 203 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 57%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 53% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 106 of 203 matches the rating was 1.10 or higher (52%), in 49 it was below 0.90. In 126 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: June 2026 at 1.22. Acdpowa_8888 loses the most ELO on Dust 2 (−8 ELO, win rate 52%). Things go best on Mirage (+296 ELO, win rate 58%). Match no. 4 of the day goes best: 71% win rate, +150 ELO. Improved over the last three months: Win rate +3 pp, ELO +203. Got weaker: K/R −0.07, Rating −0.06. Unchanged in recent months: ADR at 82.4, Headshots at 52%. Last 30 days: 61 matches, win rate 54%, net ELO −140.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.