Abrikos666

Russia
On FACEIT since 2019 243 matches tracked 47 matches in 30 days
Last updated:

How does Abrikos666 play?

Rating 1.01 K/R 0.73 ADR 80.3 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 243 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Level 9

Compared with 1,636 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 25%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.00−0.01 · Ø 1.01 better than 47%
Pistol kills per match 1.9
Knife kills 4 in 243 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 39%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 60%
MVPs per match 2.4+0.1 · Ø 2.3 better than 67%
4Ks and aces 29x 4K, 5 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +157
= Stayed the same
K/R at 0.73, Rating at 1.01, ADR at 81.2, Headshots at 44%
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.73 (at the start 0.71). Right on the average (0.73).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −32 ELO
57 matches · 54% win rate
In match 4 of the day −30 ELO
24 matches · 38% win rate
On Wednesdays −111 ELO, win rate 39%

Abrikos666 loses the most ELO on Ancient: −32 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
45% better than 30%
0.71 better than 38%
77.8 better than 35%
0.97 better than 31%
48% of 196 duels better than 33%
44% of 25 situations better than 70%
Ancient57
54% better than 62%
0.74 better than 53%
81.4 better than 56%
1.04 better than 61%
45% of 189 duels better than 17%
34% of 32 situations better than 43%
Mirage57
58% better than 77%
0.72 better than 44%
80.9 better than 56%
0.99 better than 41%
47% of 199 duels better than 28%
52% of 23 situations better than 86%
Anubis48
52% better than 54%
0.74 better than 55%
82.4 better than 59%
1.03 better than 55%
53% of 174 duels better than 61%
35% of 20 situations better than 46%
Inferno11
45% -
0.69 -
73.4 -
0.94-
46% of 37 duels -
14% of 7 situations -
Nuke7
43% -
0.81 -
85.4 -
1.16-
56% of 16 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Abrikos666 plays

Across 243 matches Abrikos666 averages K/R 0.73, ADR 80.3 and a rating of 1.01. Biggest strength: Utility hit rate at 43%, better than 94% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 16.2 kills per match with 44% headshots. The strongest map is Mirage with a 58% win rate in 57 matches. In 81 of 243 matches the rating was 1.10 or higher (33%), in 87 it was below 0.90. In 185 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: June 2026 at 1.06. Abrikos666 loses the most ELO on Ancient (−32 ELO, win rate 54%). Things go best in match 2 of the day (+131 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +131 ELO. Improved over the last three months: ELO +157. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.01, ADR at 81.2, Headshots at 44%. Last 30 days: 47 matches, win rate 47%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.