AboveDaLimit

United Kingdom
On FACEIT since 2025 117 matches tracked
Last updated:

How does AboveDaLimit play?

Rating 1.01 K/R 0.71 ADR 73.3 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 117 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
AWPerClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 68%
Opening duels won 58%+8 pp · Ø 50% better than 97%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 58%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (46%).

Headshot rate 34%−12 pp · Ø 46% better than 3%
AWP share of kills 38%+27 pp · Ø 11% better than 99%
K/D 1.05+0.05 · Ø 1.00 better than 73%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.0%).

2K rounds 14.2%+1.1 pp · Ø 13.1% better than 79%
3K rounds 2.7%−1.3 pp · Ø 4.0% better than 9%
MVPs per match 2.0−0.2 · Ø 2.2 better than 30%
4Ks and aces 3x 4K, 1 ace in 58 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.1−2.0 · Ø 4.1 better than 8%
Enemies flashed per round 0.09−0.17 · Ø 0.26 better than 8%
Deaths per round 68%−5 pp · Ø 73% better than 93%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.06, ADR +5.0, Headshots +3 pp
= Stayed the same
ELO at 1,274
▼ Got worse
Win rate −6 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.73).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −9 ELO
31 matches · 35% win rate

AboveDaLimit loses the most ELO on Mirage: −9 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Cache
  3. Highest rating in a match: 2.00 · Anubis

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
35% better than 8%
0.65 better than 18%
67.4 better than 5%
0.94 better than 29%
48% of 130 duels better than 38%
43% of 23 situations better than 64%
Ancient19
42% better than 24%
0.74 better than 62%
74.3 better than 26%
0.99 better than 52%
61% of 85 duels better than 98%
43% of 14 situations better than 64%
Dust 219
58% better than 74%
0.69 better than 34%
71.8 better than 14%
0.98 better than 41%
47% of 58 duels better than 31%
53% of 17 situations better than 86%
Anubis17
41% better than 17%
0.74 better than 57%
75.0 better than 29%
1.05 better than 68%
60% of 67 duels better than 93%
29% of 17 situations better than 24%
Inferno13
46% -
0.77 -
78.6 -
1.11-
53% of 49 duels -
22% of 9 situations -
Nuke9
67% -
0.82 -
81.7 -
1.15-
65% of 52 duels -
50% of 12 situations -
Cache7
71% -
0.75 -
81.3 -
1.06-
58% of 33 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AboveDaLimit plays

Across 117 matches AboveDaLimit averages K/R 0.71, ADR 73.3 and a rating of 1.01. Biggest strength: Opening duels won at 58%, better than 97% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 3% of level 7 players. Averages 15.9 kills per match with 34% headshots. The strongest map is Dust 2 with a 58% win rate in 19 matches. In 43 of 117 matches the rating was 1.10 or higher (37%), in 51 it was below 0.90. In 58 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. AboveDaLimit loses the most ELO on Mirage (−9 ELO, win rate 35%). Improved over the last three months: K/R +0.06, Rating +0.06, ADR +5.0, Headshots +3 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: ELO at 1,274. Last 30 days: 7 matches, win rate 43%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.