Abensis

Finland
On FACEIT since 2020 325 matches tracked 42 matches in 30 days
Last updated:

How does Abensis play?

Rating 0.88 (from 289 matches) K/R 0.66 ADR 76.2 from 325 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 289 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 37%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 48%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 0.85−0.17 · Ø 1.02 better than 4%
Pistol kills per match 2.4
Knife kills 3 in 325 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.0%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 24%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 11%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 26x 4K, 2 aces in 265 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 56%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 76.4, Headshots at 48%, Win rate at 46%, ELO at 1,948
▼ Got worse
K/R −0.04, Rating −0.18

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.70. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.73).

Patterns

From the last 325 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −114 ELO
64 matches · 41% win rate
In match 1 of the day −98 ELO
68 matches · 37% win rate
Between 0:00 and 6:00 +1 ELO, win rate 35%
On Saturdays +55 ELO, win rate 35%

Abensis loses the most ELO on Ancient: −114 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 1.84 · Nuke
  3. Most kills in a match: 36 · Mirage
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 325 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
40% better than 16%
0.65 better than 14%
75.3 better than 26%
0.85 better than 5%
45% of 464 duels better than 19%
35% of 43 situations better than 42%
Ancient64
41% better than 19%
0.64 better than 10%
76.1 better than 25%
0.84 better than 5%
45% of 329 duels better than 18%
30% of 33 situations better than 31%
Nuke59
56% better than 56%
0.68 better than 24%
74.9 better than 24%
0.91 better than 15%
53% of 276 duels better than 55%
43% of 21 situations better than 60%
Inferno46
52% better than 44%
0.70 better than 36%
82.0 better than 56%
0.93 better than 19%
51% of 268 duels better than 43%
17% of 23 situations better than 11%
Anubis26
38% better than 12%
0.67 better than 19%
74.3 better than 18%
0.84 better than 5%
43% of 96 duels better than 13%
23% of 13 situations better than 15%
Cache12
58% -
0.68 -
78.0 -
0.96-
53% of 45 duels -
29% of 7 situations -
Vertigo12
58% -
0.64 -
76.6 -
0.86-
42% of 71 duels -
50% of 4 situations -
Dust 29
22% -
0.57 -
66.3 -
0.80-
54% of 26 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Abensis plays

Across 325 matches Abensis averages K/R 0.66 and ADR 76.2; the rating across the 289 rated matches is 0.88. Biggest strength: Utility damage per round at 5.4, better than 79% of level 9 players. Most room to improve: K/D at 0.85, better than only 4% of level 9 players. Averages 14.6 kills per match with 48% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 61 of 289 matches the rating was 1.10 or higher (21%), in 164 it was below 0.90. In 265 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: June 2026 at 1.05. Abensis loses the most ELO on Ancient (−114 ELO, win rate 41%). Things go best on Inferno (+64 ELO, win rate 52%). From match no. 5 of the day on, things go best: 52% win rate, −62 ELO. Got weaker: K/R −0.04, Rating −0.18. Unchanged in recent months: ADR at 76.4, Headshots at 48%, Win rate at 46%, ELO at 1,948. Last 30 days: 42 matches, win rate 48%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.