Abahawass

Denmark
On FACEIT since 2021 170 matches tracked 38 matches in 30 days
Last updated:

How does Abahawass play?

Rating 0.97 K/R 0.74 ADR 83.6 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 170 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 8

Compared with 1,481 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 48%−3 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 66%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (48%).

Headshot rate 63%+15 pp · Ø 48% better than 99%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.08 · Ø 1.01 better than 23%
Pistol kills per match 2.6
Knife kills 1 in 170 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 13.6%+0.4 pp · Ø 13.2% better than 61%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.2−0.1 · Ø 2.3 better than 47%
4Ks and aces 16x 4K, 5 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 71%
Deaths per round 79%+7 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.09, Rating +0.11, ADR +6.1, ELO +205
= Stayed the same
Win rate at 49%
▼ Got worse
Headshots −3 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.73).

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −159 ELO
37 matches · 27% win rate
From match 5 of the day −56 ELO
40 matches · 43% win rate
On Fridays +8 ELO, win rate 37%

Abahawass loses the most ELO on Dust 2: −159 ELO, 27% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Ancient
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 54%
0.75 better than 61%
83.7 better than 68%
0.97 better than 36%
45% of 232 duels better than 21%
26% of 23 situations better than 20%
Dust 237
27% better than 2%
0.71 better than 38%
83.4 better than 66%
0.89 better than 11%
44% of 211 duels better than 17%
25% of 16 situations better than 17%
Ancient33
55% better than 69%
0.73 right on the average
82.0 better than 58%
0.98 better than 39%
51% of 196 duels right on the average
50% of 14 situations better than 80%
Anubis30
57% better than 68%
0.79 better than 78%
87.2 better than 80%
1.10 better than 76%
48% of 153 duels better than 33%
52% of 21 situations better than 79%
Nuke15
60% better than 68%
0.79 better than 66%
85.7 better than 68%
1.02 better than 45%
46% of 100 duels better than 23%
38% of 8 situations right on the average
Inferno7
57% -
0.66 -
76.7 -
0.85-
45% of 40 duels -
0% of 3 situations -
Cache6
50% -
0.67 -
82.5 -
0.84-
58% of 31 duels -
-
Vertigo3
100% -
0.70 -
76.3 -
1.00-
50% of 22 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Abahawass plays

Across 170 matches Abahawass averages K/R 0.74, ADR 83.6 and a rating of 0.97. Biggest strength: Headshot rate at 63%, better than 99% of level 8 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 8 players. Averages 16.6 kills per match with 63% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 59 of 170 matches the rating was 1.10 or higher (35%), in 77 it was below 0.90. In 120 matches with detailed stats: 16 4Ks and 5 aces. Best month by rating: October 2026 at 1.06. Abahawass loses the most ELO on Dust 2 (−159 ELO, win rate 27%). Things go best on Ancient (+87 ELO, win rate 55%). Match no. 3 of the day goes best: 59% win rate, +63 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +6.1, ELO +205. Got weaker: Headshots −3 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 38 matches, win rate 45%, net ELO −70.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.