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AaronAK

Zambia
On FACEIT since 2019 128 matches tracked 31 matches in 30 days
ELO ▼ 10
2,109
30-day peak: 2,134
Rank OCE ▲ 285 places
#974
Zambia #108 in Zambia
30 days · prev. #1,259 · best #856
Last updated:

How does AaronAK play?

Rating 1.00 (from 108 matches) K/R 0.71 ADR 76.3 from 128 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 108 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 24% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 78%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 93%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.98−0.05 · Ø 1.03 better than 30%
Pistol kills per match 2.7
Knife kills 1 in 128 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 39%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 14%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 15x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 45%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 78%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +21 pp
= Stayed the same
K/R at 0.74, ADR at 78.7, Win rate at 53%, ELO at 2,109
▼ Got worse
Rating −0.10

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.74 (at the start 0.72). Right on the average (0.74).

Patterns

From the last 128 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −56 ELO
21 matches · 38% win rate
On Ancient −49 ELO
33 matches · 58% win rate
On Mirage −47 ELO
37 matches · 59% win rate

AaronAK loses the most ELO in match 3 of the day: −56 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Most kills in a match: 41 · Nuke
  3. Longest win streak: 7 wins in a row · Inferno
  4. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 128 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
59% better than 77%
0.67 better than 18%
73.4 better than 15%
0.95 better than 23%
51% of 130 duels right on the average
55% of 20 situations better than 88%
Ancient33
58% better than 70%
0.77 better than 66%
78.6 better than 34%
1.11 better than 76%
57% of 148 duels better than 81%
25% of 12 situations better than 18%
Anubis21
52% better than 45%
0.69 better than 24%
77.8 better than 31%
0.93 better than 15%
52% of 101 duels better than 55%
31% of 13 situations better than 30%
Cache10
50% -
0.65 -
73.0 -
0.90-
44% of 48 duels -
50% of 4 situations -
Dust 28
25% -
0.64 -
67.8 -
0.97-
45% of 22 duels -
67% of 3 situations -
Inferno7
14% -
0.67 -
77.7 -
0.95-
52% of 23 duels -
67% of 3 situations -
Nuke7
57% -
0.82 -
86.0 -
1.14-
43% of 42 duels -
0% of 4 situations -
Vertigo3
67% -
0.72 -
79.2 -
0.96-
73% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AaronAK plays

Across 128 matches AaronAK averages K/R 0.71 and ADR 76.3; the rating across the 108 rated matches is 1.00. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 42% headshots. The strongest map is Mirage with a 59% win rate in 37 matches. In 37 of 108 matches the rating was 1.10 or higher (34%), in 49 it was below 0.90. In 80 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. AaronAK loses the most ELO in match 3 of the day (−56 ELO, win rate 38%). Things go best from match 5 of the day (−24 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, −24 ELO. Improved over the last three months: Headshots +21 pp. Got weaker: Rating −0.10. Unchanged in recent months: K/R at 0.74, ADR at 78.7, Win rate at 53%, ELO at 2,109. Last 30 days: 31 matches, win rate 58%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.