Aarif_

USA
On FACEIT since 2023 258 matches tracked 52 matches in 30 days
ELO ▲ 282
2,001
30-day peak: 2,052
Rank NA ▲ 883 places
#8,337
USA #6,632 in USA
30 days · prev. #9,220 · best #6,209
Last updated:

How does Aarif_ play?

Rating 0.95 (from 237 matches) K/R 0.71 ADR 75.7 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 237 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 77%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.93−0.10 · Ø 1.03 better than 14%
Pistol kills per match 2.5
Knife kills 3 in 258 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 28%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 31x 4K, 5 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 25%
Enemies flashed per round 0.38+0.10 · Ø 0.28 better than 77%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +8 pp, ELO +304
= Stayed the same
K/R at 0.72, ADR at 76.5, Headshots at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOctNov

Best month: May 2026 with 0.76. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −188 ELO
60 matches · 42% win rate
On Mirage −90 ELO
60 matches · 43% win rate
Between 18:00 and 24:00 −139 ELO, win rate 46%
On Sundays +34 ELO, win rate 43%

Aarif_ loses the most ELO in match 2 of the day: −188 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Dust 2
  3. Highest rating in a match: 2.17 · Ancient
  4. Most kills in a match: 32 · Mirage
  5. Longest win streak: 10 wins in a row · Cache

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
57% better than 69%
0.75 better than 56%
78.8 better than 38%
1.00 better than 38%
48% of 237 duels better than 32%
47% of 19 situations better than 75%
Mirage60
43% better than 20%
0.68 better than 22%
74.3 better than 19%
0.90 better than 11%
44% of 201 duels better than 15%
38% of 24 situations right on the average
Ancient40
53% better than 55%
0.71 better than 34%
76.0 better than 25%
0.96 better than 25%
46% of 128 duels better than 20%
50% of 16 situations better than 80%
Anubis35
51% better than 50%
0.70 better than 31%
74.3 better than 16%
0.95 better than 22%
52% of 127 duels right on the average
33% of 9 situations better than 39%
Cache20
45% better than 19%
0.69 better than 30%
74.0 better than 20%
0.92 better than 19%
59% of 73 duels better than 81%
67% of 3 situations better than 94%
Inferno20
50% better than 39%
0.72 better than 35%
75.3 better than 20%
0.98 better than 25%
38% of 71 duels better than 1%
45% of 11 situations better than 65%
Nuke13
69% -
0.73 -
72.9 -
0.98-
45% of 55 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Aarif_ plays

Across 258 matches Aarif_ averages K/R 0.71 and ADR 75.7; the rating across the 237 rated matches is 0.95. Biggest strength: Headshot rate at 53%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 65 of 237 matches the rating was 1.10 or higher (27%), in 113 it was below 0.90. In 186 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: October 2026 at 1.00. Aarif_ loses the most ELO in match 2 of the day (−188 ELO, win rate 42%). Things go best from match 5 of the day (+87 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +87 ELO. Improved over the last three months: Rating +0.05, Win rate +8 pp, ELO +304. Unchanged in recent months: K/R at 0.72, ADR at 76.5, Headshots at 53%. Last 30 days: 52 matches, win rate 58%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.