A__

Russia
On FACEIT since 2025 410 matches tracked 99 matches in 30 days
ELO ▲ 37
2,106
30-day peak: 2,106
Rank EU
#182,006
Russia #59,115 in Russia
Last updated:

How does A__ play?

Rating 1.02 K/R 0.76 ADR 83.7 from 410 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 410 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (352 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 24%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 11%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.99−0.04 · Ø 1.03 better than 37%
Pistol kills per match 2.2
Zeus kills17 in 410 matches
Knife kills 25 in 410 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so slightly above the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 66%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 64x 4K, 7 aces in 352 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 82%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.07, Rating −0.11, ADR −4.9, ELO −293

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −43 ELO
75 matches · 53% win rate
On Nuke −20 ELO
57 matches · 46% win rate
On Thursdays +55 ELO, win rate 32%

A__ loses the most ELO on Ancient: −43 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.63 · Dust 2

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2165
49% better than 45%
0.80 better than 78%
86.4 better than 76%
1.08 better than 68%
47% of 751 duels better than 26%
36% of 85 situations better than 47%
Ancient75
53% better than 55%
0.78 better than 69%
85.7 better than 72%
1.05 better than 57%
54% of 367 duels better than 65%
28% of 46 situations better than 24%
Anubis58
45% better than 30%
0.72 better than 42%
81.1 better than 53%
0.97 better than 32%
46% of 303 duels better than 21%
29% of 24 situations better than 26%
Nuke57
46% better than 25%
0.71 better than 29%
80.4 better than 42%
0.97 better than 24%
46% of 282 duels better than 19%
38% of 37 situations right on the average
Inferno24
42% better than 17%
0.77 better than 72%
87.0 better than 82%
1.01 better than 43%
53% of 148 duels better than 58%
22% of 9 situations better than 18%
Cache16
50% -
0.68 -
77.8 -
0.87-
54% of 90 duels -
20% of 5 situations -
Mirage15
13% better than 1%
0.59 better than 2%
69.3 better than 5%
0.74 better than 1%
38% of 61 duels better than 3%
22% of 9 situations better than 11%

Compared with players on the same level who have at least 15 matches on the map.

How A__ plays

Across 410 matches A__ averages K/R 0.76, ADR 83.7 and a rating of 1.02. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 53% headshots. The strongest map is Ancient with a 53% win rate in 75 matches. In 145 of 410 matches the rating was 1.10 or higher (35%), in 155 it was below 0.90. In 352 matches with detailed stats: 64 4Ks and 7 aces. Best month by rating: July 2026 at 1.12. A__ loses the most ELO on Ancient (−43 ELO, win rate 53%). Things go best on Dust 2 (+100 ELO, win rate 49%). Match no. 2 of the day goes best: 56% win rate, +45 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: K/R −0.07, Rating −0.11, ADR −4.9, ELO −293. Unchanged in recent months: Headshots at 53%. Last 30 days: 99 matches, win rate 46%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.