Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so well above the average (48%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average30% headshots and so well below the average (41%).
Impact
StrengthExactly 2 kills in 15.1% of rounds and so well above the average (12.1%).
Utility and deaths
AverageDied in 72% of rounds and so clearly below the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 3 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.65). Clearly above the average (0.69).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 1.07 (at the start 0.91). Well above the average (0.96).
Damage per round (ADR)
Best month: September 2026 with 80.5. Last 3 months: 79.1 (at the start 72.2). Just above the average (76.7).
Share of headshot kills
Best month: August 2026 with 31%. Last 3 months: 30% (at the start 28%). Well below the average (41%).
Matches won (win rate)
Best month: September 2026 with 62%. Last 3 months: 51% (at the start 48%). Right on the average (51%).
Best month: September 2026 with 767. Last 3 months: 767 (at the start 305).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 48%.
Patterns
From the last 97 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
A_R_X1 loses the most ELO in match 2 of the day: +33 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.83 · Dust 2
- Most kills in a match: 40 · Dust 2
Maps in detail
from the last 97 matchesCompared with players on the same level who have at least 15 matches on the map.
How A_R_X1 plays
Across 97 matches A_R_X1 averages K/R 0.74, ADR 77.6 and a rating of 1.03. Biggest strength: Opening duels won at 54%, better than 92% of level 3 players. Most room to improve: Headshot rate at 30%, better than only 4% of level 3 players. Averages 15.8 kills per match with 30% headshots. The strongest map is Mirage with a 55% win rate in 31 matches. In 40 of 97 matches the rating was 1.10 or higher (41%), in 35 it was below 0.90. In 76 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 1.10. A_R_X1 loses the most ELO in match 2 of the day (+33 ELO, win rate 38%). Things go best in match 1 of the day (+72 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +72 ELO. Improved over the last three months: K/R +0.12, Rating +0.16, ADR +6.9, Headshots +2 pp, Win rate +3 pp, ELO +462.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.