A_Hakan

Turkey
On FACEIT since 2015 234 matches tracked 69 matches in 30 days
ELO ▼ 138
2,232
30-day peak: 2,385
Rank EU
#130,737
Turkey #3,465 in Turkey
Last updated:

How does A_Hakan play?

Rating 1.11 (from 201 matches) K/R 0.80 ADR 86.7 from 234 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 201 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 18%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 53%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (49%).

Headshot rate 63%+14 pp · Ø 49% better than 98%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 4.0
Zeus kills3 in 234 matches
Knife kills 8 in 234 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 61%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 42x 4K, 8 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 86%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 17%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.81, ADR at 88.3, Win rate at 47%, ELO at 2,232
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOctNov

Best month: May 2026 with 0.91. Last 3 months: 0.81 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 234 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
35 matches · 49% win rate
On Dust 2 −46 ELO
75 matches · 51% win rate
On Saturdays +71 ELO, win rate 43%

A_Hakan loses the most ELO on Ancient: −91 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 58 · Anubis
  2. Longest win streak: 6 wins in a row · Ancient
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.91 · Ancient

Maps in detail

from the last 234 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
51% better than 47%
0.84 better than 88%
93.3 better than 92%
1.14 better than 81%
62% of 331 duels better than 94%
26% of 54 situations better than 19%
Anubis43
51% better than 49%
0.80 better than 78%
88.9 better than 86%
1.15 better than 84%
55% of 181 duels better than 71%
41% of 22 situations better than 59%
Mirage39
51% better than 49%
0.73 better than 46%
80.4 better than 49%
1.00 better than 40%
44% of 172 duels better than 16%
31% of 13 situations better than 30%
Ancient35
49% better than 41%
0.77 better than 63%
81.6 better than 51%
1.07 better than 66%
49% of 100 duels better than 37%
38% of 34 situations right on the average
Inferno26
54% better than 55%
0.84 better than 89%
86.2 better than 76%
1.20 better than 91%
45% of 92 duels better than 13%
43% of 14 situations better than 59%
Cache8
38% -
0.65 -
70.4 -
0.98-
30% of 20 duels -
0% of 2 situations -
Nuke6
67% -
0.69 -
73.9 -
0.95-
44% of 27 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How A_Hakan plays

Across 234 matches A_Hakan averages K/R 0.80 and ADR 86.7; the rating across the 201 rated matches is 1.11. Biggest strength: Headshot rate at 63%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 63% headshots. The strongest map is Inferno with a 54% win rate in 26 matches. In 90 of 201 matches the rating was 1.10 or higher (45%), in 66 it was below 0.90. In 158 matches with detailed stats: 42 4Ks and 8 aces. Best month by rating: October 2026 at 1.19. A_Hakan loses the most ELO on Ancient (−91 ELO, win rate 49%). Things go best on Anubis (+31 ELO, win rate 51%). Match no. 3 of the day goes best: 60% win rate, −15 ELO. Improved over the last three months: Rating +0.06. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.81, ADR at 88.3, Win rate at 47%, ELO at 2,232. Last 30 days: 69 matches, win rate 49%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.