A_1_K_1_1

Uruguay
126 matches tracked 28 matches in 30 days
Last updated:

How does A_1_K_1_1 play?

Rating 1.01 K/R 0.72 ADR 79.2 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 1%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 18%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 14%+2 pp · Ø 12% better than 70%
K/D 1.01−0.02 · Ø 1.03 better than 43%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 21x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 15%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 38%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether A_1_K_1_1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 121 matches from the last 3 months and 5 before.

Kills per round (K/R)

0.72
AugSepOctNov

Best month: September 2026 with 0.74.

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −110 ELO
43 matches · 40% win rate
On Anubis −24 ELO
23 matches · 43% win rate
On Dust 2 −14 ELO
39 matches · 54% win rate

A_1_K_1_1 loses the most ELO from match 5 of the day: −110 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Reached level 10 · Dust 2
  3. Most kills in a match: 34 · Mirage
  4. Longest win streak: 6 wins in a row · Mirage
  5. Highest rating in a match: 1.87 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 239
54% better than 61%
0.71 better than 37%
78.8 better than 40%
0.99 better than 36%
47% of 153 duels better than 28%
24% of 17 situations better than 16%
Mirage36
58% better than 77%
0.80 better than 78%
85.6 better than 75%
1.12 better than 79%
59% of 153 duels better than 91%
14% of 22 situations better than 4%
Anubis23
43% better than 23%
0.66 better than 15%
77.1 better than 32%
0.92 better than 16%
50% of 108 duels better than 42%
20% of 10 situations better than 11%
Ancient14
43% -
0.69 -
76.2 -
1.00-
54% of 59 duels -
30% of 10 situations -
Inferno11
55% -
0.73 -
74.8 -
0.99-
51% of 45 duels -
27% of 11 situations -
Nuke3
33% -
0.64 -
56.7 -
0.90-
71% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How A_1_K_1_1 plays

Across 126 matches A_1_K_1_1 averages K/R 0.72, ADR 79.2 and a rating of 1.01. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 45% headshots. The strongest map is Mirage with a 58% win rate in 36 matches. In 40 of 126 matches the rating was 1.10 or higher (32%), in 53 it was below 0.90. In 126 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.02. A_1_K_1_1 loses the most ELO from match 5 of the day (−110 ELO, win rate 40%). Things go best on Mirage (+1 ELO, win rate 58%). Last 30 days: 28 matches, win rate 57%, net ELO +166.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.