AZQ-

South Korea
On FACEIT since 2021 284 matches tracked 23 matches in 30 days
ELO ▲ 1
2,769
30-day peak: 2,829
Rank EU
#21,382
South Korea #404 in South Korea
Last updated:

How does AZQ- play?

Rating 1.12 K/R 0.81 ADR 86.4 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 284 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 21%+9 pp · Ø 12% better than 85%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.5
Knife kills 2 in 284 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 71%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 70%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 65x 4K, 6 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.31).

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 9%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.81, Rating at 1.10, ADR at 86.3, ELO at 2,769
▼ Got worse
Headshots −2 pp, Win rate −9 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: July 2026 with 1.02. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −111 ELO
52 matches · 60% win rate
On Anubis −30 ELO
52 matches · 50% win rate
On Saturdays −30 ELO, win rate 44%

AZQ- loses the most ELO on Ancient: −111 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Inferno
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 12 wins in a row · Anubis
  4. Highest rating in a match: 2.37 · Dust 2

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
61% better than 77%
0.82 better than 78%
89.0 better than 81%
1.13 better than 71%
52% of 417 duels right on the average
41% of 34 situations better than 58%
Mirage59
53% right on the average
0.80 better than 71%
84.7 better than 65%
1.10 better than 65%
53% of 331 duels better than 55%
24% of 29 situations better than 12%
Ancient52
60% better than 72%
0.82 better than 78%
87.4 better than 74%
1.12 better than 71%
59% of 246 duels better than 85%
30% of 23 situations better than 28%
Anubis52
50% better than 36%
0.83 better than 82%
88.0 better than 80%
1.14 better than 76%
54% of 255 duels better than 60%
31% of 26 situations better than 30%
Nuke20
40% better than 9%
0.76 better than 44%
79.3 better than 33%
1.02 better than 30%
57% of 119 duels better than 70%
56% of 9 situations better than 87%
Inferno17
59% better than 55%
0.84 better than 74%
85.2 better than 52%
1.17 better than 67%
59% of 85 duels better than 72%
47% of 15 situations better than 67%
Cache8
63% -
0.76 -
80.6 -
1.06-
48% of 44 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AZQ- plays

Across 284 matches AZQ- averages K/R 0.81, ADR 86.4 and a rating of 1.12. Biggest strength: Damage per round (ADR) at 86.4, better than 75% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 18.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 61% win rate in 76 matches. In 139 of 284 matches the rating was 1.10 or higher (49%), in 83 it was below 0.90. In 263 matches with detailed stats: 65 4Ks and 6 aces. Best month by rating: July 2026 at 1.42. AZQ- loses the most ELO on Ancient (−111 ELO, win rate 60%). Things go best on Mirage (+120 ELO, win rate 53%). Match no. 4 of the day goes best: 61% win rate, −30 ELO. Got weaker: Headshots −2 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.10, ADR at 86.3, ELO at 2,769. Last 30 days: 23 matches, win rate 48%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.