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AZIDOT

Denmark
On FACEIT since 2015 149 matches tracked 26 matches in 30 days
Last updated:

How does AZIDOT play?

Rating 1.15 K/R 0.82 ADR 88.5 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 149 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

65% headshots and so well above the average (52%).

Headshot rate 65%+13 pp · Ø 52% better than 99%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 3.2
Knife kills 1 in 149 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.2%).

2K rounds 16.5%+2.9 pp · Ø 13.6% better than 95%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 2.9+0.5 · Ø 2.4 better than 89%
4Ks and aces 23x 4K, 3 aces in 63 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.0).

Utility hit rate 40%+6 pp · Ø 34% better than 87%
Utility damage per round 7.0+3.0 · Ø 4.0 better than 97%
Enemies flashed per round 0.54+0.23 · Ø 0.31 better than 95%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.32, Rating +0.47, ADR +26.6, Win rate +24 pp, ELO +92
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

1.02
JunJulAugSepOctNov

Best month: October 2026 with 1.25. Last 3 months: 1.07 (at the start 0.75). Well above the average (0.75).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −38 ELO
32 matches · 50% win rate
On Dust 2 −35 ELO
58 matches · 50% win rate
Between 12:00 and 18:00 −73 ELO, win rate 50%
On Sundays −67 ELO, win rate 50%

AZIDOT loses the most ELO in match 2 of the day: −38 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Inferno
  2. Highest rating in a match: 2.55 · Inferno
  3. Most kills in a match: 54 · Dust 2
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
50% better than 35%
0.85 better than 86%
89.0 better than 81%
1.20 better than 85%
51% of 268 duels better than 43%
29% of 28 situations better than 23%
Inferno35
51% better than 28%
0.81 better than 60%
89.4 better than 68%
1.12 better than 48%
49% of 227 duels better than 18%
40% of 15 situations right on the average
Nuke23
74% better than 94%
0.85 better than 81%
90.2 better than 82%
1.19 better than 80%
59% of 135 duels better than 80%
33% of 6 situations better than 35%
Cache14
64% -
0.84 -
88.3 -
1.16-
59% of 76 duels -
38% of 8 situations -
Anubis12
50% -
0.72 -
82.1 -
1.00-
61% of 56 duels -
0% of 4 situations -
Mirage4
75% -
0.86 -
93.7 -
1.14-
65% of 23 duels -
0% of 1 situations -
Ancient3
0% -
0.55 -
72.6 -
0.66-
58% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AZIDOT plays

Across 149 matches AZIDOT averages K/R 0.82, ADR 88.5 and a rating of 1.15. Biggest strength: Headshot rate at 65%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 65% headshots. The strongest map is Nuke with a 74% win rate in 23 matches. In 73 of 149 matches the rating was 1.10 or higher (49%), in 42 it was below 0.90. In 63 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.81. AZIDOT loses the most ELO in match 2 of the day (−38 ELO, win rate 50%). Things go best on Nuke (+25 ELO, win rate 74%). Match no. 3 of the day goes best: 60% win rate, +45 ELO. Improved over the last three months: K/R +0.32, Rating +0.47, ADR +26.6, Win rate +24 pp, ELO +92. Got weaker: Headshots −3 pp. Last 30 days: 26 matches, win rate 77%, net ELO +87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.