AYFONKUPI

Turkey
On FACEIT since 2026 140 matches tracked 21 matches in 30 days
Last updated:

How does AYFONKUPI play?

Rating 0.98 K/R 0.70 ADR 77.0 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 140 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 8

Compared with 1,335 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 54%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 81%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 0.98−0.02 · Ø 1.00 better than 40%
Pistol kills per match 2.8
Knife kills 4 in 140 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 34%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 28%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 16x 4K, 2 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.27).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 30%
Enemies flashed per round 0.51+0.24 · Ø 0.27 better than 94%
Deaths per round 71%−1 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +11 pp, ELO +335
= Stayed the same
K/R at 0.69, Rating at 0.98, ADR at 77.5
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −34 ELO
54 matches · 41% win rate
On Mirage −7 ELO
30 matches · 40% win rate

AYFONKUPI loses the most ELO in match 1 of the day: −34 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Inferno
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
51% better than 55%
0.73 right on the average
81.6 better than 59%
1.01 right on the average
55% of 195 duels better than 76%
26% of 34 situations better than 20%
Mirage30
40% better than 15%
0.64 better than 11%
71.5 better than 11%
0.90 better than 13%
45% of 128 duels better than 18%
38% of 16 situations right on the average
Anubis19
53% better than 58%
0.67 better than 20%
73.1 better than 13%
0.95 better than 25%
48% of 66 duels better than 36%
54% of 13 situations better than 85%
Inferno16
44% better than 29%
0.76 better than 76%
82.3 better than 70%
1.07 better than 76%
67% of 55 duels better than 99%
37% of 19 situations better than 47%
Nuke11
27% -
0.65 -
71.9 -
0.88-
35% of 37 duels -
50% of 8 situations -
Ancient8
63% -
0.64 -
68.1 -
0.92-
62% of 29 duels -
22% of 9 situations -
Cache7
71% -
0.73 -
80.2 -
1.07-
43% of 46 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AYFONKUPI plays

Across 140 matches AYFONKUPI averages K/R 0.70, ADR 77.0 and a rating of 0.98. Biggest strength: Headshot rate at 53%, better than 81% of level 8 players. Most room to improve: Utility hit rate at 28%, better than only 11% of level 8 players. Averages 15.3 kills per match with 53% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 50 of 140 matches the rating was 1.10 or higher (36%), in 59 it was below 0.90. In 123 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. AYFONKUPI loses the most ELO in match 1 of the day (−34 ELO, win rate 41%). Things go best in match 2 of the day (+72 ELO, win rate 53%). Match no. 2 of the day goes best: 53% win rate, +72 ELO. Improved over the last three months: Win rate +11 pp, ELO +335. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.98, ADR at 77.5. Last 30 days: 21 matches, win rate 57%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.