AXXAAXAXAAXA

Western Sahara
On FACEIT since 2024 228 matches tracked 49 matches in 30 days
ELO ▲ 98
2,079
30-day peak: 2,079
Rank EU
#198,573
Western Sahara #158 in Western Sahara
Last updated:

How does AXXAAXAXAAXA play?

Rating 1.06 (from 192 matches) K/R 0.79 ADR 84.9 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 192 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 56%+5 pp · Ø 51% better than 86%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 29%+17 pp · Ø 12% better than 95%
K/D 1.04+0.01 · Ø 1.03 better than 55%
Pistol kills per match 3.5
Knife kills 6 in 228 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 77%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 36x 4K, 6 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 63%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +10 pp, ELO +218
= Stayed the same
K/R at 0.81, ADR at 86.0, Headshots at 45%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.79
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.90. Last 3 months: 0.81 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −52 ELO
31 matches · 42% win rate
In match 1 of the day −24 ELO
62 matches · 39% win rate
On Wednesdays +60 ELO, win rate 38%

AXXAAXAXAAXA loses the most ELO on Anubis: −52 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Anubis
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Dust 2
  4. Most kills in a match: 49 · Mirage

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
55% better than 63%
0.77 better than 66%
84.7 better than 70%
1.02 better than 47%
54% of 277 duels better than 65%
55% of 31 situations better than 90%
Mirage63
44% better than 24%
0.82 better than 84%
86.8 better than 79%
1.06 better than 63%
52% of 285 duels better than 58%
24% of 25 situations better than 14%
Ancient40
63% better than 86%
0.86 better than 91%
91.0 better than 89%
1.20 better than 93%
60% of 217 duels better than 92%
54% of 13 situations better than 85%
Anubis31
42% better than 22%
0.74 right on the average
76.9 better than 31%
0.98 better than 32%
52% of 154 duels better than 54%
14% of 7 situations better than 6%
Nuke21
38% better than 5%
0.77 better than 58%
83.6 better than 64%
1.06 better than 55%
61% of 105 duels better than 89%
50% of 6 situations better than 79%
Cache4
75% -
0.70 -
74.8 -
1.02-
38% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AXXAAXAXAAXA plays

Across 228 matches AXXAAXAXAAXA averages K/R 0.79 and ADR 84.9; the rating across the 192 rated matches is 1.06. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Ancient with a 63% win rate in 40 matches. In 82 of 192 matches the rating was 1.10 or higher (43%), in 65 it was below 0.90. In 149 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. AXXAAXAXAAXA loses the most ELO on Anubis (−52 ELO, win rate 42%). Things go best on Ancient (+60 ELO, win rate 63%). Match no. 3 of the day goes best: 62% win rate, +44 ELO. Improved over the last three months: Win rate +10 pp, ELO +218. Unchanged in recent months: K/R at 0.81, ADR at 86.0, Headshots at 45%. Last 30 days: 49 matches, win rate 55%, net ELO +192.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.