AWmorrow

Russia
FACEIT verified FACEIT verified On FACEIT since 2016 184 matches tracked 37 matches in 30 days
ELO ▼ 2
3,582
30-day peak: 3,617
Rank EU ▼ 175 places
#917
Russia #260 in Russia
30 days · prev. #742 · best #742
Last updated:

How does AWmorrow play?

Rating 1.29 (from 137 matches) K/R 0.91 ADR 95.5 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 137 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (54%).

Rounds with first kill 13%+1 pp · Ø 12% better than 66%
Opening duels won 60%+6 pp · Ø 54% better than 86%

Clutch

Average
Last one alive

38% of 1v1s won and so slightly below the average (41%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 38%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.32 K/D and so well above the average (1.12).

Headshot rate 61%+8 pp · Ø 53% better than 85%
AWP share of kills 5%−8 pp · Ø 13% better than 37%
K/D 1.32+0.20 · Ø 1.12 better than 89%
Pistol kills per match 3.0
Knife kills 2 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.7%).

2K rounds 17.0%+2.7 pp · Ø 14.3% better than 93%
3K rounds 7.0%+2.3 pp · Ø 4.7% better than 97%
MVPs per match 3.2+0.6 · Ø 2.6 better than 93%
4Ks and aces 32x 4K, 6 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 86%
Enemies flashed per round 0.38+0.05 · Ø 0.33 better than 62%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.06, ADR +7.1, Win rate +4 pp
= Stayed the same
Headshots at 62%
▼ Got worse
ELO −99

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.80
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 1.04. Last 3 months: 0.94 (at the start 0.88). Well above the average (0.79).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
72 matches · 74% win rate
On Ancient −62 ELO
36 matches · 56% win rate
Between 0:00 and 6:00 −161 ELO, win rate 64%
On Sundays −58 ELO, win rate 57%

AWmorrow loses the most ELO on Mirage: −91 ELO, 74% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 17 wins in a row · Dust 2
  3. Highest rating in a match: 2.78 · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
74% better than 96%
0.94 better than 94%
98.5 better than 94%
1.32 better than 92%
63% of 238 duels better than 91%
37% of 41 situations better than 42%
Dust 240
80% better than 98%
0.97 better than 95%
102.1 better than 96%
1.40 better than 95%
63% of 168 duels better than 87%
47% of 15 situations better than 67%
Ancient36
56% better than 40%
0.81 better than 59%
85.0 better than 49%
1.13 better than 56%
55% of 122 duels better than 54%
52% of 23 situations better than 81%
Anubis12
58% -
0.73 -
80.1 -
0.93-
32% of 22 duels -
0% of 1 situations -
Inferno12
83% -
1.05 -
107.6 -
1.64-
69% of 35 duels -
20% of 5 situations -
Cache8
63% -
0.77 -
88.9 -
1.05-
56% of 36 duels -
25% of 4 situations -
Overpass4
50% -
0.93 -
96.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How AWmorrow plays

Across 184 matches AWmorrow averages K/R 0.91 and ADR 95.5; the rating across the 137 rated matches is 1.29. Biggest strength: 3K rounds at 7.0%, better than 97% of level 10 · 3,500+ ELO players. Averages 19.4 kills per match with 61% headshots. The strongest map is Inferno with a 83% win rate in 12 matches. In 85 of 137 matches the rating was 1.10 or higher (62%), in 23 it was below 0.90. In 111 matches with detailed stats: 32 4Ks and 6 aces. Best month by rating: October 2026 at 1.49. AWmorrow loses the most ELO on Mirage (−91 ELO, win rate 74%). Things go best on Dust 2 (+121 ELO, win rate 80%). Improved over the last three months: K/R +0.06, ADR +7.1, Win rate +4 pp. Got weaker: ELO −99. Unchanged in recent months: Headshots at 62%. Last 30 days: 37 matches, win rate 73%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.