AWP_zOmb4k

Kazakhstan
On FACEIT since 2026 257 matches tracked 114 matches in 30 days
ELO ▲ 485
2,969
30-day peak: 2,969
Rank EU ▼ 866 places
#9,811
Kazakhstan #334 in Kazakhstan
30 days · prev. #8,945 · best #7,989
Last updated:
Next update possible in 1h 7m

How does AWP_zOmb4k play?

Rating 1.05 (from 238 matches) K/R 0.75 ADR 80.9 from 257 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

2,750-2,999 ELO

Compared with 11,755 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+1 pp · Ø 52% better than 56%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 38%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (52%).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.6
Knife kills 8 in 257 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 59%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 35x 4K, 4 aces in 157 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 25%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Headshots +15 pp, Win rate +4 pp, ELO +1,305
= Stayed the same
ADR at 81.8
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: August 2026 with 0.92. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.75).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −99 ELO
44 matches · 34% win rate
On Dust 2 −38 ELO
70 matches · 57% win rate
On Saturdays ±0 ELO, win rate 41%

AWP_zOmb4k loses the most ELO on Ancient: −99 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage
  4. Reached level 10 · Ancient
  5. Highest rating in a match: 2.34 · Ancient

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
49% better than 30%
0.76 right on the average
81.8 better than 50%
1.05 right on the average
52% of 357 duels right on the average
28% of 32 situations better than 18%
Dust 270
57% better than 63%
0.77 better than 58%
81.5 better than 49%
1.11 better than 65%
51% of 303 duels better than 43%
32% of 37 situations better than 30%
Ancient44
34% better than 5%
0.70 better than 23%
79.4 better than 34%
0.93 better than 12%
43% of 152 duels better than 9%
40% of 20 situations better than 54%
Anubis34
56% better than 57%
0.71 better than 29%
78.6 better than 33%
0.99 better than 27%
48% of 106 duels better than 26%
47% of 15 situations better than 71%
Inferno14
71% -
0.77 -
79.0 -
1.08-
58% of 53 duels -
67% of 12 situations -
Nuke12
67% -
0.70 -
77.9 -
1.01-
57% of 47 duels -
14% of 7 situations -
Cache8
63% -
0.85 -
90.9 -
1.20-
52% of 42 duels -
60% of 5 situations -
Overpass3
0% -
0.81 -
85.5 -
1.01-
67% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AWP_zOmb4k plays

Across 257 matches AWP_zOmb4k averages K/R 0.75 and ADR 80.9; the rating across the 238 rated matches is 1.05. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 46% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 87 of 238 matches the rating was 1.10 or higher (37%), in 84 it was below 0.90. In 157 matches with detailed stats: 35 4Ks and 4 aces. Best month by rating: August 2026 at 1.30. AWP_zOmb4k loses the most ELO on Ancient (−99 ELO, win rate 34%). Things go best in match 2 of the day (−7 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, −7 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Headshots +15 pp, Win rate +4 pp, ELO +1,305. Unchanged in recent months: ADR at 81.8. Last 30 days: 114 matches, win rate 54%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.