ATOM235U

Russia
On FACEIT since 2025 191 matches tracked 51 matches in 30 days
Last updated:

How does ATOM235U play?

Rating 1.06 K/R 0.76 ADR 82.9 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 191 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
Multi-killsClutcher
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 4

Compared with 756 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 73%
Opening duels won 52%+3 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so slightly above the average (0.98).

Headshot rate 42%−1 pp · Ø 43% better than 47%
AWP share of kills 14%+2 pp · Ø 12% better than 67%
K/D 1.04+0.06 · Ø 0.98 better than 88%
Pistol kills per match 2.9
Knife kills 5 in 191 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.8%).

2K rounds 12.9%+0.2 pp · Ø 12.7% better than 63%
3K rounds 4.5%+0.7 pp · Ø 3.8% better than 89%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 40x 4K, 7 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.04 enemies flashed per round and so well below the average (0.23).

Utility hit rate 33%−1 pp · Ø 34% better than 44%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 23%
Enemies flashed per round 0.04−0.19 · Ø 0.23 better than 3%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Rating +0.05, Headshots +2 pp, First kills +1 pp
= Stayed the same
K/R at 0.77, ADR at 82.8, ELO at 1,036, Clutch 1v1 at 37%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.82
JunJulAugSepOctNov

Best month: November 2026 with 0.82. Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.71).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −37 ELO
24 matches · 54% win rate
On Anubis −18 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 −6 ELO, win rate 46%
On Mondays ±0 ELO, win rate 40%

ATOM235U loses the most ELO on Ancient: −37 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Nuke
  2. Highest rating in a match: 2.16 · Nuke
  3. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
55% better than 71%
0.75 better than 76%
80.0 better than 66%
1.06 better than 82%
50% of 188 duels better than 58%
50% of 42 situations better than 81%
Dust 249
53% better than 63%
0.78 better than 85%
85.9 better than 87%
1.07 better than 83%
55% of 231 duels better than 81%
26% of 31 situations better than 21%
Nuke27
52% better than 44%
0.78 better than 77%
82.9 better than 70%
1.06 better than 69%
59% of 127 duels better than 89%
29% of 17 situations better than 30%
Anubis25
44% better than 29%
0.77 better than 82%
86.0 better than 87%
1.07 better than 84%
44% of 135 duels better than 25%
18% of 17 situations better than 12%
Ancient24
54% better than 69%
0.77 better than 86%
81.7 better than 74%
1.05 better than 87%
49% of 134 duels better than 56%
50% of 14 situations better than 80%
Inferno8
38% -
0.76 -
79.5 -
1.04-
54% of 41 duels -
25% of 4 situations -
Cache7
43% -
0.66 -
81.1 -
0.87-
41% of 22 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ATOM235U plays

Across 191 matches ATOM235U averages K/R 0.76, ADR 82.9 and a rating of 1.06. Biggest strength: Rating at 1.06, better than 91% of level 4 players. Most room to improve: Utility damage per round at 2.5, better than only 23% of level 4 players. Averages 16.5 kills per match with 42% headshots. The strongest map is Mirage with a 55% win rate in 51 matches. In 78 of 191 matches the rating was 1.10 or higher (41%), in 73 it was below 0.90. In 173 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: November 2026 at 1.14. ATOM235U loses the most ELO on Ancient (−37 ELO, win rate 54%). Things go best on Mirage (+87 ELO, win rate 55%). From match no. 5 of the day on, things go best: 60% win rate, +48 ELO. Improved over the last three months: Rating +0.05, Headshots +2 pp, First kills +1 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.8, ELO at 1,036, Clutch 1v1 at 37%. Last 30 days: 51 matches, win rate 47%, net ELO +106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.