ATAKA333

Russia
On FACEIT since 2026 124 matches tracked 21 matches in 30 days
Last updated:

How does ATAKA333 play?

Rating 0.93 (from 102 matches) K/R 0.69 ADR 76.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 102 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 3 average.
Clutcher
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Level 3

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (48%).

Rounds with first kill 7%−2 pp · Ø 9% better than 18%
Opening duels won 42%−6 pp · Ø 48% better than 12%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%+1 pp · Ø 34% better than 42%
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just above the average (0.93).

Headshot rate 37%−5 pp · Ø 42% better than 31%
AWP share of kills 13%+1 pp · Ø 12% better than 60%
K/D 0.97+0.04 · Ø 0.93 better than 74%
Pistol kills per match 2.2
Knife kills 4 in 124 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.3%).

2K rounds 14.0%+1.7 pp · Ø 12.3% better than 90%
3K rounds 3.2%−0.3 pp · Ø 3.5% better than 45%
MVPs per match 1.9−0.1 · Ø 2.0 better than 45%
4Ks and aces 7x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 24%−10 pp · Ø 34% better than 7%
Utility damage per round 3.5−0.2 · Ø 3.7 better than 53%
Enemies flashed per round 0.40+0.18 · Ø 0.22 better than 87%
Deaths per round 71%−2 pp · Ø 73% better than 83%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Rating +0.15, Headshots +3 pp, Win rate +15 pp
= Stayed the same
K/R at 0.70, ADR at 77.8, ELO at 927
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.67). Just above the average (0.68).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −61 ELO
23 matches · 57% win rate
On Dust 2 −27 ELO
23 matches · 57% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 46%

ATAKA333 loses the most ELO on Ancient: −61 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.66 · Mirage
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
48% better than 49%
0.74 better than 81%
83.6 better than 87%
0.96 better than 64%
42% of 93 duels better than 19%
29% of 21 situations better than 34%
Ancient23
57% better than 78%
0.72 better than 70%
80.2 better than 72%
0.95 better than 62%
39% of 69 duels better than 16%
38% of 16 situations right on the average
Dust 223
57% better than 79%
0.64 better than 30%
73.3 better than 34%
0.89 better than 33%
43% of 46 duels better than 25%
67% of 9 situations better than 98%
Mirage22
36% better than 9%
0.66 better than 43%
72.8 better than 39%
0.88 better than 32%
40% of 58 duels better than 14%
25% of 16 situations better than 20%
Inferno11
82% -
0.73 -
75.1 -
1.02-
42% of 26 duels -
20% of 5 situations -
Nuke7
29% -
0.54 -
65.8 -
0.81-
46% of 13 duels -
50% of 4 situations -
Cache5
60% -
0.68 -
71.5 -
0.96-
50% of 14 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ATAKA333 plays

Across 124 matches ATAKA333 averages K/R 0.69 and ADR 76.8; the rating across the 102 rated matches is 0.93. Biggest strength: Deaths per round at just 71% (lower is better), better than 83% of level 3 players. Most room to improve: Utility hit rate at 24%, better than only 7% of level 3 players. Averages 15.3 kills per match with 37% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 26 of 102 matches the rating was 1.10 or higher (25%), in 49 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.10. ATAKA333 loses the most ELO on Ancient (−61 ELO, win rate 57%). Things go best on Mirage (+27 ELO, win rate 36%). From match no. 5 of the day on, things go best: 61% win rate, −8 ELO. Improved over the last three months: Rating +0.15, Headshots +3 pp, Win rate +15 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.8, ELO at 927. Last 30 days: 21 matches, win rate 52%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.