ASilter

Germany
On FACEIT since 2020 233 matches tracked 72 matches in 30 days
ELO ▼ 226
2,219
30-day peak: 2,458
Rank EU
#134,042
Germany #3,438 in Germany
Last updated:

How does ASilter play?

Rating 0.96 K/R 0.67 ADR 73.8 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 233 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 32%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,001-2,249 ELO

Compared with 2,107 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.09 · Ø 1.03 better than 19%
Pistol kills per match 2.6
Knife kills 5 in 233 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 16%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 36x 4K, 6 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

0.53 enemies flashed per round and so well above the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 95%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +60
= Stayed the same
Win rate at 51%
▼ Got worse
K/R −0.09, Rating −0.11, ADR −6.5, Headshots −2 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: July 2026 with 0.75. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −157 ELO
36 matches · 36% win rate
On Dust 2 −90 ELO
47 matches · 34% win rate
On Mondays ±0 ELO, win rate 44%

ASilter loses the most ELO in match 3 of the day: −157 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 8 wins in a row · Anubis
  4. Highest rating in a match: 2.05 · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
57% better than 71%
0.62 better than 7%
68.5 better than 5%
0.90 better than 12%
46% of 258 duels better than 23%
31% of 35 situations better than 29%
Anubis61
66% better than 89%
0.76 better than 60%
82.8 better than 63%
1.05 better than 57%
52% of 245 duels better than 54%
40% of 52 situations better than 56%
Dust 247
34% better than 6%
0.63 better than 8%
69.0 better than 5%
0.91 better than 13%
42% of 171 duels better than 10%
32% of 25 situations better than 30%
Inferno32
41% better than 13%
0.66 better than 21%
75.2 better than 25%
0.93 better than 17%
50% of 142 duels better than 35%
36% of 25 situations better than 43%
Ancient15
40% better than 14%
0.70 better than 30%
73.9 better than 16%
0.95 better than 26%
45% of 62 duels better than 18%
60% of 5 situations better than 93%
Cache8
50% -
0.65 -
69.6 -
1.03-
28% of 29 duels -
43% of 7 situations -
Nuke3
67% -
0.82 -
84.0 -
1.07-
67% of 6 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ASilter plays

Across 233 matches ASilter averages K/R 0.67, ADR 73.8 and a rating of 0.96. Most room to improve: Damage per round (ADR) at 73.8, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 14.7 kills per match with 50% headshots. The strongest map is Anubis with a 66% win rate in 61 matches. In 71 of 233 matches the rating was 1.10 or higher (30%), in 110 it was below 0.90. In 213 matches with detailed stats: 36 4Ks and 6 aces. Best month by rating: July 2026 at 1.08. ASilter loses the most ELO in match 3 of the day (−157 ELO, win rate 36%). Things go best from match 5 of the day (+172 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +172 ELO. Improved over the last three months: ELO +60. Got weaker: K/R −0.09, Rating −0.11, ADR −6.5, Headshots −2 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 72 matches, win rate 46%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.