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ASLKDJLAKS

USA
On FACEIT since 2020 474 matches tracked 117 matches in 30 days
ELO ▲ 99
2,788
30-day peak: 2,841
Rank NA ▲ 1,172 places
#625
USA #462 in USA
30 days · prev. #1,797 · best #567
Last updated:

How does ASLKDJLAKS play?

Rating 1.03 (from 464 matches) K/R 0.76 ADR 79.8 from 474 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 474 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (459 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 49%−3 pp · Ø 52% better than 24%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.8
Knife kills 20 in 474 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so slightly above the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 51%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 97x 4K, 7 aces in 459 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.4 utility damage per round and so well below the average (4.1).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 1.4−2.7 · Ø 4.1 better than 1%
Enemies flashed per round 0.26−0.05 · Ø 0.31 better than 36%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +234
= Stayed the same
K/R at 0.75, Rating at 1.02, ADR at 79.0, Headshots at 55%, Win rate at 53%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: August 2026 with 0.78. Last 3 months: 0.75 (at the start 0.78). Right on the average (0.75).

Patterns

From the last 474 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −384 ELO
84 matches · 46% win rate
On Ancient −119 ELO
32 matches · 53% win rate
On Tuesdays −284 ELO, win rate 42%

ASLKDJLAKS loses the most ELO on Anubis: −384 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.39 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 474 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2141
55% better than 54%
0.76 better than 53%
80.3 better than 42%
1.02 better than 35%
49% of 707 duels better than 32%
41% of 69 situations better than 58%
Mirage100
50% better than 35%
0.80 better than 71%
84.0 better than 61%
1.07 better than 56%
56% of 521 duels better than 73%
39% of 54 situations better than 52%
Anubis84
46% better than 23%
0.76 better than 54%
79.9 better than 41%
1.02 better than 38%
47% of 450 duels better than 22%
52% of 46 situations better than 81%
Cache41
56% right on the average
0.75 better than 35%
78.4 better than 23%
1.05 better than 31%
46% of 213 duels better than 11%
71% of 21 situations better than 97%
Inferno36
47% better than 17%
0.69 better than 12%
70.0 better than 2%
0.97 better than 10%
46% of 165 duels better than 10%
41% of 17 situations better than 54%
Nuke36
58% better than 53%
0.73 better than 31%
76.1 better than 18%
1.00 better than 25%
41% of 186 duels better than 5%
44% of 25 situations better than 62%
Ancient32
53% right on the average
0.80 better than 70%
82.4 better than 51%
1.10 better than 64%
51% of 154 duels better than 43%
7% of 14 situations better than 2%
Vertigo4
75% -
0.75 -
77.7 -
1.04-
60% of 30 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ASLKDJLAKS plays

Across 474 matches ASLKDJLAKS averages K/R 0.76 and ADR 79.8; the rating across the 464 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.4, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Nuke with a 58% win rate in 36 matches. In 189 of 474 matches the rating was 1.10 or higher (40%), in 173 it was below 0.90. In 459 matches with detailed stats: 97 4Ks and 7 aces. Best month by rating: August 2026 at 1.07. ASLKDJLAKS loses the most ELO on Anubis (−384 ELO, win rate 46%). Things go best on Cache (+315 ELO, win rate 56%). Improved over the last three months: ELO +234. Unchanged in recent months: K/R at 0.75, Rating at 1.02, ADR at 79.0, Headshots at 55%, Win rate at 53%. Last 30 days: 117 matches, win rate 57%, net ELO +186.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.