ARTHUR2020

Mongolia
On FACEIT since 2023 282 matches tracked 165 matches in 30 days
ELO ▲ 558
2,623
30-day peak: 2,623
Rank SEA ▲ 2,243 places
#728
Mongolia #186 in Mongolia
30 days · prev. #2,971 · best #721
Last updated:

How does ARTHUR2020 play?

Rating 1.19 K/R 0.86 ADR 94.5 from 282 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 282 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.20+0.15 · Ø 1.05 better than 87%
Pistol kills per match 2.9
Knife kills 2 in 282 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 16.0%+2.4 pp · Ø 13.6% better than 92%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 71x 4K, 8 aces in 282 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 37%+3 pp · Ø 34% better than 67%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 15%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +887
= Stayed the same
Clutch 1v1 at 44%
▼ Got worse
K/R −0.18, Rating −0.29, ADR −15.2, Win rate −9 pp, First kills −2 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.76
JunJulAugSepOctNov

Best month: August 2026 with 1.00. Last 3 months: 0.82 (at the start 1.00). Clearly above the average (0.75).

Patterns

From the last 282 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −25 ELO
38 matches · 50% win rate
On Ancient −20 ELO
48 matches · 63% win rate
Between 12:00 and 18:00 +118 ELO, win rate 52%
On Tuesdays +55 ELO, win rate 54%

ARTHUR2020 loses the most ELO in match 3 of the day: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Reached level 10 · Vertigo
  3. Most kills in a match: 47 · Dust 2
  4. Longest win streak: 8 wins in a row · Inferno
  5. Highest rating in a match: 3.01 · Mirage

Maps in detail

from the last 282 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
60% better than 79%
0.90 better than 94%
99.0 better than 97%
1.25 better than 93%
61% of 527 duels better than 93%
51% of 43 situations better than 86%
Dust 269
62% better than 83%
0.86 better than 89%
91.5 better than 88%
1.20 better than 87%
51% of 377 duels better than 46%
46% of 39 situations better than 73%
Ancient48
63% better than 80%
0.82 better than 77%
91.2 better than 86%
1.14 better than 76%
60% of 365 duels better than 88%
32% of 22 situations better than 33%
Anubis25
44% better than 20%
0.83 better than 83%
92.7 better than 93%
1.12 better than 72%
50% of 155 duels better than 39%
40% of 10 situations better than 55%
Inferno20
55% better than 45%
0.82 better than 70%
92.8 better than 83%
1.13 better than 57%
55% of 142 duels better than 55%
67% of 9 situations better than 96%
Nuke17
59% better than 62%
0.97 better than 99%
106.0 better than 99%
1.31 better than 99%
45% of 92 duels better than 12%
33% of 12 situations better than 35%
Cache11
55% -
0.75 -
83.5 -
1.00-
51% of 67 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ARTHUR2020 plays

Across 282 matches ARTHUR2020 averages K/R 0.86, ADR 94.5 and a rating of 1.19. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Averages 19.0 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 48 matches. In 158 of 282 matches the rating was 1.10 or higher (56%), in 71 it was below 0.90. In 282 matches with detailed stats: 71 4Ks and 8 aces. Best month by rating: August 2026 at 1.42. ARTHUR2020 loses the most ELO in match 3 of the day (−25 ELO, win rate 50%). Things go best on Mirage (+110 ELO, win rate 60%). Match no. 1 of the day goes best: 69% win rate, +106 ELO. Improved over the last three months: Headshots +2 pp, ELO +887. Got weaker: K/R −0.18, Rating −0.29, ADR −15.2, Win rate −9 pp, First kills −2 pp. Unchanged in recent months: Clutch 1v1 at 44%. Last 30 days: 165 matches, win rate 56%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.