ARTHMGGDHTRS

Australia
On FACEIT since 2020 427 matches tracked 86 matches in 30 days
ELO ▲ 50
2,384
30-day peak: 2,468
Rank EU
#82,137
Australia #2,248 in Australia
Last updated:

How does ARTHMGGDHTRS play?

Rating 1.04 K/R 0.77 ADR 84.7 from 427 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 427 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
Multi-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (337 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 18%+6 pp · Ø 12% better than 83%
K/D 1.00−0.04 · Ø 1.04 better than 32%
Pistol kills per match 3.4
Knife kills 17 in 427 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 55%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 83x 4K, 5 aces in 337 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.24−0.06 · Ø 0.30 better than 37%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +210
= Stayed the same
K/R at 0.77, Rating at 1.04, ADR at 84.7, Win rate at 52%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.81. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 427 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −127 ELO
49 matches · 55% win rate
On Vertigo −17 ELO
47 matches · 47% win rate
On Sundays +4 ELO, win rate 44%

ARTHMGGDHTRS loses the most ELO on Mirage: −127 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.76 · Dust 2
  2. Recorded match no. 250 · Inferno
  3. Most kills in a match: 41 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 427 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2140
54% better than 58%
0.75 right on the average
83.5 better than 61%
1.01 better than 36%
49% of 635 duels better than 35%
36% of 59 situations better than 42%
Anubis76
51% better than 45%
0.80 better than 74%
88.3 better than 80%
1.10 better than 68%
53% of 408 duels better than 59%
35% of 37 situations better than 42%
Mirage49
55% better than 63%
0.71 better than 31%
78.8 better than 36%
0.95 better than 19%
48% of 239 duels better than 29%
21% of 14 situations better than 10%
Vertigo47
47% -
0.81 -
90.5 -
1.10-
51% of 226 duels -
55% of 31 situations -
Cache29
59% right on the average
0.75 better than 53%
79.7 better than 45%
1.04 better than 45%
49% of 142 duels better than 38%
44% of 16 situations better than 66%
Ancient28
57% better than 66%
0.82 better than 80%
89.3 better than 83%
1.07 better than 60%
45% of 128 duels better than 16%
41% of 17 situations better than 59%
Inferno23
48% better than 29%
0.66 better than 10%
78.1 better than 26%
0.89 better than 4%
43% of 122 duels better than 9%
33% of 3 situations better than 37%
Nuke19
42% better than 14%
0.83 better than 78%
89.2 better than 80%
1.13 better than 72%
55% of 99 duels better than 65%
70% of 10 situations better than 96%
Train9
44% -
0.73 -
81.8 -
0.97-
68% of 40 duels -
80% of 5 situations -
Cobblestone7
57% -
0.83 -
86.7 -
1.09-
59% of 41 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ARTHMGGDHTRS plays

Across 427 matches ARTHMGGDHTRS averages K/R 0.77, ADR 84.7 and a rating of 1.04. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 47% headshots. The strongest map is Cache with a 59% win rate in 29 matches. In 184 of 427 matches the rating was 1.10 or higher (43%), in 160 it was below 0.90. In 337 matches with detailed stats: 83 4Ks and 5 aces. Best month by rating: July 2026 at 1.10. ARTHMGGDHTRS loses the most ELO on Mirage (−127 ELO, win rate 55%). Things go best on Dust 2 (+214 ELO, win rate 54%). Match no. 1 of the day goes best: 62% win rate, +11 ELO. Improved over the last three months: ELO +210. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.04, ADR at 84.7, Win rate at 52%. Last 30 days: 86 matches, win rate 53%, net ELO +21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.