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ARES64

USA
On FACEIT since 2019 260 matches tracked 86 matches in 30 days
ELO ▼ 47
2,162
30-day peak: 2,395
Rank NA ▼ 1,298 places
#5,070
USA #3,954 in USA
30 days · prev. #3,772 · best #2,517
Last updated:

How does ARES64 play?

Rating 0.99 K/R 0.70 ADR 78.8 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 260 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (219 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 68%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.00−0.03 · Ø 1.03 better than 37%
Pistol kills per match 2.6
Knife kills 4 in 260 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 31%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 28x 4K, 2 aces in 219 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 60%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +291
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 78.0, Headshots at 53%
▼ Got worse
Win rate −7 pp

Sep to Nov 2026 compared with Feb to Aug 2026.

Kills per round (K/R)

0.70
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −85 ELO
49 matches · 39% win rate
In match 3 of the day −77 ELO
38 matches · 45% win rate
On Thursdays −79 ELO, win rate 47%

ARES64 loses the most ELO on Mirage: −85 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 33 · Anubis
  3. Longest win streak: 10 wins in a row · Mirage
  4. Highest rating in a match: 2.15 · Anubis

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
50% right on the average
0.66 better than 14%
74.2 better than 17%
0.94 better than 19%
43% of 264 duels better than 12%
35% of 43 situations better than 41%
Mirage49
39% better than 11%
0.62 better than 5%
72.4 better than 12%
0.86 better than 5%
42% of 190 duels better than 8%
48% of 31 situations better than 76%
Anubis42
57% better than 65%
0.80 better than 77%
87.5 better than 80%
1.13 better than 79%
52% of 184 duels better than 55%
36% of 28 situations better than 43%
Ancient32
63% better than 85%
0.73 better than 45%
82.1 better than 56%
1.00 better than 41%
47% of 154 duels better than 28%
35% of 20 situations better than 44%
Cache32
56% better than 56%
0.74 right on the average
80.3 better than 48%
1.07 better than 58%
45% of 133 duels better than 19%
33% of 18 situations better than 38%
Inferno23
70% better than 91%
0.75 better than 54%
82.6 better than 55%
1.09 better than 61%
59% of 106 duels better than 77%
44% of 9 situations better than 68%
Nuke18
39% better than 7%
0.69 better than 22%
78.1 better than 33%
0.99 better than 29%
39% of 66 duels better than 3%
25% of 8 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How ARES64 plays

Across 260 matches ARES64 averages K/R 0.70, ADR 78.8 and a rating of 0.99. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 52% headshots. The strongest map is Inferno with a 70% win rate in 23 matches. In 86 of 260 matches the rating was 1.10 or higher (33%), in 103 it was below 0.90. In 219 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: July 2026 at 1.02. ARES64 loses the most ELO on Mirage (−85 ELO, win rate 39%). Things go best on Ancient (+33 ELO, win rate 63%). Improved over the last three months: ELO +291. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 78.0, Headshots at 53%. Last 30 days: 86 matches, win rate 48%, net ELO −101.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.