APTEM_MOHAKO

Russia
On FACEIT since 2021 314 matches tracked 69 matches in 30 days
ELO
2,135
30-day peak: 2,322
Rank EU
#166,927
Russia #47,394 in Russia
Last updated:

How does APTEM_MOHAKO play?

Rating 0.99 K/R 0.71 ADR 80.8 from 314 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 314 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (274 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 46%−5 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 37%
Pistol kills per match 2.9
Knife kills 2 in 314 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 31%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 40x 4K, 4 aces in 274 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 80%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 95%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 81%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.99
▼ Got worse
ADR −5.5, Headshots −2 pp, Win rate −6 pp, ELO −515

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 314 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −104 ELO
23 matches · 43% win rate
On Mirage −49 ELO
96 matches · 46% win rate
On Wednesdays +26 ELO, win rate 39%

APTEM_MOHAKO loses the most ELO on Nuke: −104 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Highest rating in a match: 2.14 · Ancient
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 314 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
46% better than 30%
0.71 better than 35%
82.0 better than 56%
0.97 better than 29%
48% of 453 duels better than 31%
40% of 47 situations better than 57%
Dust 282
46% better than 35%
0.72 better than 43%
79.3 better than 43%
1.03 better than 52%
47% of 322 duels better than 26%
31% of 51 situations better than 32%
Ancient45
51% better than 49%
0.74 right on the average
81.0 better than 49%
1.04 better than 54%
53% of 174 duels better than 59%
27% of 26 situations better than 22%
Anubis34
44% better than 27%
0.67 better than 20%
78.3 better than 38%
0.97 better than 32%
39% of 104 duels better than 3%
42% of 26 situations better than 60%
Nuke23
43% better than 17%
0.68 better than 20%
79.3 better than 38%
0.92 better than 14%
42% of 95 duels better than 8%
32% of 19 situations better than 32%
Inferno18
67% better than 89%
0.77 better than 72%
90.2 better than 89%
1.07 better than 64%
44% of 62 duels better than 14%
33% of 9 situations better than 40%
Cache16
44% -
0.65 -
75.8 -
0.92-
40% of 65 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How APTEM_MOHAKO plays

Across 314 matches APTEM_MOHAKO averages K/R 0.71, ADR 80.8 and a rating of 0.99. Biggest strength: Utility damage per round at 7.1, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 46%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 49% headshots. The strongest map is Inferno with a 67% win rate in 18 matches. In 112 of 314 matches the rating was 1.10 or higher (36%), in 123 it was below 0.90. In 274 matches with detailed stats: 40 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. APTEM_MOHAKO loses the most ELO on Nuke (−104 ELO, win rate 43%). Things go best in match 1 of the day (+126 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +126 ELO. Got weaker: ADR −5.5, Headshots −2 pp, Win rate −6 pp, ELO −515. Unchanged in recent months: K/R at 0.71, Rating at 0.99. Last 30 days: 69 matches, win rate 32%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.