APFSghoul666

Ukraine
On FACEIT since 2022 275 matches tracked 29 matches in 30 days
ELO ▼ 83
2,762
30-day peak: 2,960
Rank EU ▼ 12,607 places
#22,001
Ukraine #1,004 in Ukraine
30 days · prev. #9,394 · best #9,394
Last updated:

How does APFSghoul666 play?

Rating 0.97 (from 53 matches) K/R 0.71 ADR 78.2 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 275 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (239 matches).

2,750-2,999 ELO

Compared with 12,204 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 50%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.05).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 5%−7 pp · Ø 12% better than 30%
K/D 0.97−0.08 · Ø 1.05 better than 17%
Pistol kills per match 2.6
Knife kills 6 in 275 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so well below the average (13.5%).

2K rounds 11.5%−2.0 pp · Ø 13.5% better than 6%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 56%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 40x 4K, 3 aces in 239 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ADR +4.0
= Stayed the same
K/R at 0.71, Headshots at 58%
▼ Got worse
Win rate −8 pp, ELO −214

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.66
JunJulAugSepOctNov

Best month: October 2026 with 0.72. Last 3 months unchanged at 0.71. Slightly below the average (0.75).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −179 ELO
79 matches · 46% win rate
On Ancient −106 ELO
48 matches · 40% win rate
On Thursdays −62 ELO, win rate 41%

APFSghoul666 loses the most ELO on Mirage: −179 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.62 · Anubis
  3. Most kills in a match: 56 · Dust 2
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
46% better than 20%
0.69 better than 21%
75.9 better than 21%
0.95 better than 16%
44% of 372 duels better than 10%
39% of 41 situations better than 52%
Dust 270
47% better than 26%
0.74 better than 43%
82.8 better than 55%
1.04 better than 43%
48% of 297 duels better than 26%
43% of 30 situations better than 63%
Ancient48
40% better than 11%
0.67 better than 13%
74.2 better than 12%
0.92 better than 11%
46% of 206 duels better than 18%
33% of 27 situations better than 36%
Anubis43
58% better than 62%
0.72 better than 35%
77.6 better than 28%
1.04 better than 45%
49% of 183 duels better than 32%
48% of 21 situations better than 72%
Nuke16
69% better than 87%
0.76 better than 44%
81.3 better than 41%
1.04 better than 36%
59% of 75 duels better than 79%
40% of 10 situations right on the average
Inferno11
45% -
0.68 -
79.9 -
0.95-
41% of 56 duels -
33% of 3 situations -
Cache8
75% -
0.70 -
80.4 -
1.01-
50% of 28 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How APFSghoul666 plays

Across 275 matches APFSghoul666 averages K/R 0.71 and ADR 78.2; the rating across the 53 rated matches is 0.97. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 47%, better than only 12% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 57% headshots. The strongest map is Nuke with a 69% win rate in 16 matches. In 94 of 275 matches the rating was 1.10 or higher (34%), in 116 it was below 0.90. In 239 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. APFSghoul666 loses the most ELO on Mirage (−179 ELO, win rate 46%). Things go best on Dust 2 (+124 ELO, win rate 47%). Improved over the last three months: ADR +4.0. Got weaker: Win rate −8 pp, ELO −214. Unchanged in recent months: K/R at 0.71, Headshots at 58%. Last 30 days: 29 matches, win rate 41%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.