AOMuHE

China
On FACEIT since 2019 178 matches tracked 140 matches in 30 days
Last updated:

How does AOMuHE play?

Rating 1.24 K/R 0.88 ADR 91.1 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 178 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 13% weak 0.75 to 0.89 6% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,500-2,749 ELO

Compared with 2,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 57%+5 pp · Ø 52% better than 85%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 49%+9 pp · Ø 40% better than 93%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (51%).

Headshot rate 61%+10 pp · Ø 51% better than 95%
AWP share of kills 16%+4 pp · Ø 12% better than 74%
K/D 1.26+0.22 · Ø 1.04 better than 93%
Pistol kills per match 3.9
Knife kills 1 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.4% of rounds and so well above the average (4.2%).

2K rounds 16.6%+3.0 pp · Ø 13.6% better than 96%
3K rounds 6.4%+2.2 pp · Ø 4.2% better than 97%
MVPs per match 3.1+0.7 · Ø 2.4 better than 96%
4Ks and aces 56x 4K, 4 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 12%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 70%−1 pp · Ø 71% better than 62%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether AOMuHE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 158 matches, all from the last 3 months.

Kills per round (K/R)

0.87
OctNov

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays −141 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Highest rating in a match: 2.87 · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
67% better than 94%
0.87 better than 90%
91.0 better than 88%
1.22 better than 90%
56% of 402 duels better than 76%
52% of 48 situations better than 87%
Dust 260
60% better than 77%
0.89 better than 93%
92.2 better than 88%
1.25 better than 92%
59% of 331 duels better than 84%
33% of 42 situations better than 37%
Anubis23
61% better than 76%
0.90 better than 95%
91.1 better than 88%
1.29 better than 96%
55% of 103 duels better than 67%
50% of 18 situations better than 78%
Cache10
40% -
0.86 -
93.4 -
1.25-
37% of 54 duels -
80% of 5 situations -
Inferno5
60% -
0.96 -
94.5 -
1.32-
65% of 23 duels -
40% of 5 situations -
Nuke4
75% -
0.77 -
75.8 -
1.19-
60% of 10 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AOMuHE plays

Across 178 matches AOMuHE averages K/R 0.88, ADR 91.1 and a rating of 1.24. Biggest strength: 3K rounds at 6.4%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 61% headshots. The strongest map is Mirage with a 67% win rate in 73 matches. In 116 of 178 matches the rating was 1.10 or higher (65%), in 38 it was below 0.90. In 158 matches with detailed stats: 56 4Ks and 4 aces. Things go best on Dust 2 (+137 ELO, win rate 60%). Match no. 3 of the day goes best: 68% win rate, +63 ELO. Last 30 days: 140 matches, win rate 66%, net ELO +213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.