ANOO

Bosnia & Herzegovina
On FACEIT since 2019 239 matches tracked 43 matches in 30 days
Last updated:

How does ANOO play?

Rating 1.00 K/R 0.71 ADR 78.5 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (189 matches).

Level 9

Compared with 1,757 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 59%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.010.00 · Ø 1.01 right on the average
Pistol kills per match 2.0
Knife kills 3 in 239 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 54%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 33%
MVPs per match 2.2−0.1 · Ø 2.3 better than 44%
4Ks and aces 29x 4K, 5 aces in 189 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 8.6+4.4 · Ø 4.2 better than 99%
Enemies flashed per round 0.63+0.35 · Ø 0.28 better than 98%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.06, ELO +85
= Stayed the same
ADR at 80.3, Headshots at 42%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: October 2026 with 0.80. Last 3 months: 0.73 (at the start 0.68). Right on the average (0.73).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −64 ELO
50 matches · 40% win rate
On Cache −62 ELO
23 matches · 43% win rate
On Wednesdays −120 ELO, win rate 32%

ANOO loses the most ELO in match 2 of the day: −64 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Inferno
  2. Most kills in a match: 41 · Cache
  3. Highest rating in a match: 2.40 · Anubis
  4. Longest win streak: 7 wins in a row · Inferno
  5. Recorded match no. 100 · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno49
59% better than 65%
0.71 better than 38%
79.7 better than 44%
1.02 better than 46%
46% of 168 duels better than 20%
42% of 26 situations better than 60%
Ancient39
56% better than 70%
0.75 better than 61%
82.5 better than 62%
1.05 better than 66%
51% of 87 duels right on the average
58% of 24 situations better than 94%
Dust 239
54% better than 63%
0.72 better than 44%
79.3 better than 45%
1.01 better than 48%
47% of 116 duels better than 30%
35% of 17 situations better than 41%
Mirage32
47% better than 37%
0.60 better than 3%
70.2 better than 8%
0.85 better than 5%
33% of 85 duels better than 1%
38% of 16 situations right on the average
Anubis29
52% better than 53%
0.73 right on the average
78.7 better than 40%
1.07 better than 70%
49% of 69 duels better than 39%
28% of 25 situations better than 26%
Nuke26
27% better than 1%
0.69 better than 24%
77.4 better than 34%
0.92 better than 15%
43% of 72 duels better than 11%
33% of 27 situations better than 37%
Cache23
43% better than 17%
0.76 better than 63%
79.7 better than 47%
1.07 better than 62%
53% of 55 duels better than 60%
45% of 20 situations better than 66%

Compared with players on the same level who have at least 15 matches on the map.

How ANOO plays

Across 239 matches ANOO averages K/R 0.71, ADR 78.5 and a rating of 1.00. Biggest strength: Utility damage per round at 8.6, better than 99% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 9 players. Averages 15.6 kills per match with 42% headshots. The strongest map is Inferno with a 59% win rate in 49 matches. In 85 of 239 matches the rating was 1.10 or higher (36%), in 99 it was below 0.90. In 189 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.14. ANOO loses the most ELO in match 2 of the day (−64 ELO, win rate 40%). Things go best on Inferno (+84 ELO, win rate 59%). From match no. 5 of the day on, things go best: 71% win rate, +53 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ELO +85. Got weaker: Win rate −3 pp. Unchanged in recent months: ADR at 80.3, Headshots at 42%. Last 30 days: 43 matches, win rate 58%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.