ANKERz

FO
On FACEIT since 2014 239 matches tracked 41 matches in 30 days
ELO ▼ 110
1,984
30-day peak: 2,094
Rank NA ▼ 64 places
#4,711
30 days · prev. #4,647 · best #4,647
Last updated:

How does ANKERz play?

Rating 1.09 K/R 0.77 ADR 81.7 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 239 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (160 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+1 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 25%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 61%
AWP share of kills 2%−8 pp · Ø 10% better than 15%
K/D 1.11+0.09 · Ø 1.02 better than 82%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 76%
3K rounds 4.1%+0.1 pp · Ø 4.0% better than 57%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 38x 4K, 5 aces in 160 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 5.0+0.7 · Ø 4.3 better than 70%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.05, Headshots +4 pp, ELO +91
= Stayed the same
K/R at 0.77, ADR at 82.4
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −105 ELO
45 matches · 40% win rate
On Inferno −49 ELO
75 matches · 57% win rate
On Saturdays −66 ELO, win rate 37%

ANKERz loses the most ELO on Ancient: −105 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 48 · Inferno
  3. Highest rating in a match: 2.31 · Nuke

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
50% right on the average
0.74 better than 58%
80.0 better than 51%
1.07 better than 71%
45% of 290 duels better than 22%
36% of 55 situations better than 46%
Inferno75
57% better than 61%
0.80 better than 80%
82.0 better than 60%
1.15 better than 83%
58% of 238 duels better than 79%
39% of 49 situations better than 52%
Ancient45
40% better than 18%
0.75 better than 58%
82.0 better than 59%
1.03 better than 57%
46% of 140 duels better than 24%
36% of 33 situations better than 45%
Nuke15
33% better than 2%
0.81 better than 70%
89.5 better than 78%
1.11 better than 67%
63% of 43 duels better than 91%
33% of 9 situations better than 40%
Anubis12
67% -
0.71 -
83.1 -
0.94-
59% of 59 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ANKERz plays

Across 239 matches ANKERz averages K/R 0.77, ADR 81.7 and a rating of 1.09. Biggest strength: Deaths per round at just 69% (lower is better), better than 84% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 9 players. Averages 17.0 kills per match with 50% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 116 of 239 matches the rating was 1.10 or higher (49%), in 76 it was below 0.90. In 160 matches with detailed stats: 38 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. ANKERz loses the most ELO on Ancient (−105 ELO, win rate 40%). Things go best on Dust 2 (+93 ELO, win rate 50%). Match no. 4 of the day goes best: 56% win rate, +36 ELO. Improved over the last three months: Rating +0.05, Headshots +4 pp, ELO +91. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.4. Last 30 days: 41 matches, win rate 44%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.