ANDWHYSHY

Mongolia
On FACEIT since 2025 167 matches tracked 49 matches in 30 days
ELO ▲ 214
2,846
30-day peak: 2,846
Rank SEA ▲ 378 places
#295
Mongolia #75 in Mongolia
30 days · prev. #673 · best #288
Last updated:

How does ANDWHYSHY play?

Rating 1.16 (from 146 matches) K/R 0.82 ADR 85.9 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 167 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 26% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average.
Clutcher
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,750-2,999 ELO

Compared with 11,965 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 59%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.25+0.20 · Ø 1.05 better than 91%
Pistol kills per match 3.2
Knife kills 1 in 167 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.7%).

2K rounds 15.1%+1.4 pp · Ø 13.7% better than 80%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 64%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 26x 4K, 3 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +578
= Stayed the same
Headshots at 52%, Win rate at 63%
▼ Got worse
K/R −0.09, Rating −0.07, ADR −9.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.65
JunJulAugSepOctNov

Best month: July 2026 with 0.91. Last 3 months: 0.78 (at the start 0.87). Slightly above the average (0.75).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
57 matches · 58% win rate
In match 1 of the day −21 ELO
48 matches · 54% win rate
Between 6:00 and 12:00 +27 ELO, win rate 57%
On Saturdays −24 ELO, win rate 58%

ANDWHYSHY loses the most ELO on Mirage: −102 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Ancient
  2. Recorded match no. 100 · Mirage
  3. Reached level 10 · Dust 2
  4. Longest win streak: 13 wins in a row · Ancient
  5. Most kills in a match: 48 · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
58% better than 70%
0.83 better than 81%
86.9 better than 74%
1.19 better than 86%
53% of 191 duels better than 55%
50% of 56 situations better than 82%
Dust 250
66% better than 89%
0.81 better than 74%
84.2 better than 62%
1.14 better than 74%
54% of 156 duels better than 61%
41% of 41 situations better than 57%
Ancient27
63% better than 81%
0.89 better than 94%
89.7 better than 82%
1.27 better than 95%
61% of 82 duels better than 90%
53% of 17 situations better than 83%
Inferno15
73% better than 90%
0.80 better than 58%
85.2 better than 51%
1.14 better than 57%
47% of 57 duels better than 12%
44% of 9 situations better than 61%
Cache7
43% -
0.66 -
72.1 -
0.95-
48% of 31 duels -
67% of 3 situations -
Nuke6
67% -
0.83 -
91.6 -
1.13-
68% of 28 duels -
80% of 5 situations -
Anubis4
75% -
0.86 -
92.5 -
1.24-
67% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ANDWHYSHY plays

Across 167 matches ANDWHYSHY averages K/R 0.82 and ADR 85.9; the rating across the 146 rated matches is 1.16. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 18.3 kills per match with 53% headshots. The strongest map is Inferno with a 73% win rate in 15 matches. In 100 of 167 matches the rating was 1.10 or higher (60%), in 32 it was below 0.90. In 143 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.20. ANDWHYSHY loses the most ELO on Mirage (−102 ELO, win rate 58%). Things go best on Dust 2 (+102 ELO, win rate 66%). Match no. 4 of the day goes best: 76% win rate, +47 ELO. Improved over the last three months: ELO +578. Got weaker: K/R −0.09, Rating −0.07, ADR −9.0. Unchanged in recent months: Headshots at 52%, Win rate at 63%. Last 30 days: 49 matches, win rate 63%, net ELO +247.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.