ANDREAS-
Name history of ANDREAS-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ANDREAS- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).
Compared with 2,242 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so slightly below the average (51%).
Clutch
Average1.2 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.03).
Impact
AverageExactly 2 kills in 12.9% of rounds and so slightly below the average (13.4%).
Utility and deaths
Average0.51 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Nov 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02.
Damage per round (ADR)
Best month: April 2026 with 86.5. Last 3 months: 80.4 (at the start 79.7). Just below the average (80.7).
Share of headshot kills
Best month: September 2026 with 50%. Last 3 months: 44% (at the start 42%). Clearly below the average (49%).
Matches won (win rate)
Best month: October 2026 with 62%. Last 3 months: 55% (at the start 51%). Clearly above the average (51%).
Best month: October 2026 with 2,321. Last 3 months: 2,192 (at the start 1,982).
Rounds with first kill
Best month: August 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 57%.
Patterns
From the last 227 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ANDREAS- loses the most ELO in match 4 of the day: −80 ELO, 40% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Anubis
- Highest rating in a match: 2.61 · Mirage
- Recorded match no. 100 · Nuke
- Most kills in a match: 37 · Cache
Maps in detail
from the last 227 matchesCompared with players on the same level who have at least 15 matches on the map.
How ANDREAS- plays
Across 227 matches ANDREAS- averages K/R 0.70 and ADR 80.6; the rating across the 177 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 44%, better than only 21% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 44% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 58 of 177 matches the rating was 1.10 or higher (33%), in 77 it was below 0.90. In 156 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: October 2026 at 1.02. ANDREAS- loses the most ELO in match 4 of the day (−80 ELO, win rate 40%). Things go best in match 3 of the day (+52 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +52 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp, ELO +210. Unchanged in recent months: K/R at 0.70, ADR at 80.4. Last 30 days: 84 matches, win rate 60%, net ELO −25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.