ANDII_47

Kosovo
On FACEIT since 2023 102 matches tracked 57 matches in 30 days
ELO ▲ 200
2,080
30-day peak: 2,080
Rank EU
#200,165
Kosovo #1,890 in Kosovo
Last updated:

How does ANDII_47 play?

Rating 1.00 K/R 0.73 ADR 83.8 from 102 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 102 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 96%
AWP share of kills 2%−10 pp · Ø 12% better than 11%
K/D 0.97−0.06 · Ø 1.03 better than 28%
Pistol kills per match 2.6
Zeus kills1 in 102 matches
Knife kills 2 in 102 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.4%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 46%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 16x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 72%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +5 pp, ELO +427, Clutch 1v1 +36 pp
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 85.3
▼ Got worse
First kills −1 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.72. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 102 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Most kills in a match: 36 · Inferno
  3. Reached level 10 · Mirage
  4. Highest rating in a match: 2.42 · Mirage
  5. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 102 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
57% better than 73%
0.78 better than 69%
88.4 better than 83%
1.05 better than 58%
59% of 127 duels better than 89%
30% of 10 situations better than 26%
Ancient19
53% better than 56%
0.73 better than 43%
83.4 better than 60%
1.00 better than 41%
50% of 113 duels better than 41%
14% of 7 situations better than 6%
Dust 218
22% better than 1%
0.68 better than 21%
81.1 better than 48%
0.91 better than 12%
51% of 116 duels better than 47%
50% of 10 situations better than 81%
Inferno17
65% better than 82%
0.76 better than 56%
88.7 better than 80%
1.01 better than 35%
44% of 113 duels better than 10%
63% of 8 situations better than 92%
Anubis13
62% -
0.67 -
77.4 -
0.98-
48% of 65 duels -
25% of 4 situations -
Nuke6
83% -
0.71 -
82.7 -
1.01-
41% of 41 duels -
33% of 3 situations -
Cache5
40% -
0.65 -
73.0 -
0.93-
36% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ANDII_47 plays

Across 102 matches ANDII_47 averages K/R 0.73, ADR 83.8 and a rating of 1.00. Biggest strength: Headshot rate at 60%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 60% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 34 of 102 matches the rating was 1.10 or higher (33%), in 42 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. Things go best on Mirage (+26 ELO, win rate 57%). Match no. 1 of the day goes best: 65% win rate, −20 ELO. Improved over the last three months: Headshots +4 pp, Win rate +5 pp, ELO +427, Clutch 1v1 +36 pp. Got weaker: First kills −1 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 85.3. Last 30 days: 57 matches, win rate 53%, net ELO +222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.