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AND-

Venezuela
On FACEIT since 2014 280 matches tracked 65 matches in 30 days
ELO ▼ 5
2,239
30-day peak: 2,323
Rank NA ▼ 294 places
#4,015
Venezuela #135 in Venezuela
30 days · prev. #3,721 · best #3,019
Last updated:

How does AND- play?

Rating 0.94 (from 231 matches) K/R 0.66 ADR 76.1 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 231 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (50%).

Headshot rate 39%−11 pp · Ø 50% better than 6%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.96−0.07 · Ø 1.03 better than 24%
Pistol kills per match 1.8
Knife kills 8 in 280 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 14%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 23x 4K, 4 aces in 230 matches

Utility and deaths

Strength
Nades, flashes and deaths

9.1 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 9.1+4.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +109
= Stayed the same
K/R at 0.66, Rating at 0.94, ADR at 76.4
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOctNov

Best month: May 2026 with 0.81. Last 3 months: 0.66 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
56 matches · 41% win rate
In match 4 of the day +6 ELO
41 matches · 46% win rate
On Mondays +54 ELO, win rate 46%

AND- loses the most ELO on Mirage: −61 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Recorded match no. 250 · Inferno
  3. Longest win streak: 7 wins in a row · Inferno
  4. Highest rating in a match: 1.74 · Inferno
  5. Reached level 10 · Cache

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
51% better than 51%
0.64 better than 9%
73.6 better than 14%
0.91 better than 12%
46% of 337 duels better than 24%
38% of 52 situations right on the average
Inferno58
55% right on the average
0.65 better than 11%
76.7 better than 29%
0.95 better than 15%
46% of 175 duels better than 15%
39% of 18 situations better than 53%
Mirage56
41% better than 15%
0.67 better than 18%
75.1 better than 21%
0.91 better than 13%
45% of 207 duels better than 16%
42% of 19 situations better than 60%
Cache37
65% better than 78%
0.72 better than 43%
79.5 better than 43%
1.01 better than 41%
40% of 127 duels better than 8%
33% of 15 situations better than 38%
Anubis33
52% better than 45%
0.69 better than 24%
81.8 better than 54%
1.00 better than 38%
46% of 130 duels better than 22%
43% of 14 situations better than 62%
Ancient3
67% -
0.48 -
58.9 -
0.66-
50% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How AND- plays

Across 280 matches AND- averages K/R 0.66 and ADR 76.1; the rating across the 231 rated matches is 0.94. Biggest strength: Utility damage per round at 9.1, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 39%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 39% headshots. The strongest map is Cache with a 65% win rate in 37 matches. In 73 of 231 matches the rating was 1.10 or higher (32%), in 108 it was below 0.90. In 230 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 0.96. AND- loses the most ELO on Mirage (−61 ELO, win rate 41%). Things go best on Dust 2 (+137 ELO, win rate 51%). Match no. 1 of the day goes best: 57% win rate, +130 ELO. Improved over the last three months: Win rate +3 pp, ELO +109. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.94, ADR at 76.4. Last 30 days: 65 matches, win rate 54%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.