ANC_________

Romania
204 matches tracked 28 matches in 30 days
Last updated:

How does ANC_________ play?

Rating 0.99 K/R 0.73 ADR 79.7 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 39%
Opening duels won 45%−4 pp · Ø 49% better than 16%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 34%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 88%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (44%).

Headshot rate 52%+8 pp · Ø 44% better than 88%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.4
Knife kills 1 in 204 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 75%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 24x 4K, 1 ace in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.25).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 6.0+2.2 · Ø 3.8 better than 87%
Enemies flashed per round 0.49+0.24 · Ø 0.25 better than 94%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.08, Rating +0.11, ADR +8.8
= Stayed the same
Headshots at 52%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.74 (at the start 0.66). Slightly above the average (0.71).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −65 ELO
48 matches · 46% win rate
On Anubis −38 ELO
51 matches · 49% win rate
Between 0:00 and 6:00 +81 ELO, win rate 33%
On Wednesdays −109 ELO, win rate 37%

ANC_________ loses the most ELO on Dust 2: −65 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Most kills in a match: 56 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis51
49% better than 43%
0.74 better than 69%
78.5 better than 52%
1.04 better than 74%
45% of 182 duels better than 27%
33% of 39 situations better than 41%
Mirage49
33% better than 7%
0.68 better than 41%
75.4 better than 39%
0.90 better than 26%
45% of 193 duels better than 27%
33% of 30 situations better than 37%
Dust 248
46% better than 39%
0.77 better than 85%
83.2 better than 80%
1.02 better than 70%
48% of 196 duels better than 43%
39% of 33 situations better than 56%
Ancient30
47% better than 39%
0.72 better than 59%
81.6 better than 70%
0.96 better than 53%
40% of 191 duels better than 8%
39% of 23 situations better than 59%
Inferno19
47% better than 38%
0.75 better than 74%
84.4 better than 81%
1.03 better than 71%
46% of 97 duels better than 33%
50% of 8 situations better than 79%
Nuke3
0% -
0.74 -
77.6 -
1.05-
23% of 13 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ANC_________ plays

Across 204 matches ANC_________ averages K/R 0.73, ADR 79.7 and a rating of 0.99. Biggest strength: Headshot rate at 52%, better than 88% of level 5 players. Most room to improve: Opening duels won at 45%, better than only 16% of level 5 players. Averages 16.0 kills per match with 52% headshots. The strongest map is Anubis with a 49% win rate in 51 matches. In 70 of 204 matches the rating was 1.10 or higher (34%), in 84 it was below 0.90. In 165 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: September 2026 at 1.01. ANC_________ loses the most ELO on Dust 2 (−65 ELO, win rate 46%). Things go best in match 4 of the day (+31 ELO, win rate 48%). Match no. 4 of the day goes best: 48% win rate, +31 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +8.8. Got weaker: Win rate −4 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 28 matches, win rate 43%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.