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ANAKONDA-

Ukraine
On FACEIT since 2021 207 matches tracked 66 matches in 30 days
ELO ▲ 165
2,444
30-day peak: 2,520
Rank EU
#68,797
Ukraine #2,821 in Ukraine
Last updated:

How does ANAKONDA- play?

Rating 1.06 K/R 0.74 ADR 79.7 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 207 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 53%+2 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 10%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.2
Knife kills 4 in 207 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 52%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 29x 4K, 1 ace in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 64%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, ELO +304
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 79.2
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.78. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −43 ELO
49 matches · 41% win rate
On Ancient −16 ELO
52 matches · 54% win rate
On Saturdays −29 ELO, win rate 32%

ANAKONDA- loses the most ELO on Mirage: −43 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient
  4. Highest rating in a match: 2.22 · Dust 2

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient52
54% better than 56%
0.76 better than 54%
80.2 better than 41%
1.08 better than 63%
54% of 204 duels better than 63%
38% of 40 situations right on the average
Mirage49
41% better than 13%
0.69 better than 24%
76.7 better than 27%
1.00 better than 37%
46% of 157 duels better than 21%
43% of 30 situations better than 65%
Dust 247
60% better than 79%
0.80 better than 73%
82.9 better than 58%
1.12 better than 73%
57% of 173 duels better than 80%
43% of 40 situations better than 63%
Anubis26
58% better than 67%
0.77 better than 62%
83.7 better than 62%
1.08 better than 65%
61% of 87 duels better than 92%
47% of 15 situations better than 73%
Inferno18
50% better than 36%
0.72 better than 38%
79.6 better than 34%
1.06 better than 49%
54% of 61 duels better than 55%
36% of 14 situations better than 46%
Cache8
50% -
0.69 -
76.1 -
0.98-
61% of 28 duels -
50% of 4 situations -
Nuke7
43% -
0.64 -
66.7 -
0.94-
61% of 23 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ANAKONDA- plays

Across 207 matches ANAKONDA- averages K/R 0.74, ADR 79.7 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 42% headshots. The strongest map is Dust 2 with a 60% win rate in 47 matches. In 92 of 207 matches the rating was 1.10 or higher (44%), in 73 it was below 0.90. In 186 matches with detailed stats: 29 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. ANAKONDA- loses the most ELO on Mirage (−43 ELO, win rate 41%). Things go best on Dust 2 (+8 ELO, win rate 60%). Match no. 3 of the day goes best: 62% win rate, −86 ELO. Improved over the last three months: Headshots +5 pp, ELO +304. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 79.2. Last 30 days: 66 matches, win rate 53%, net ELO +213.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.