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AMMARs

Palestine
On FACEIT since 2019 448 matches tracked 135 matches in 30 days
ELO ▲ 198
2,948
30-day peak: 3,075
Rank EU ▼ 2,064 places
#11,630
Palestine #22 in Palestine
30 days · prev. #9,566 · best #7,440
Last updated:

How does AMMARs play?

Rating 0.85 K/R 0.61 ADR 66.8 from 448 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 448 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 14% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 41%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (373 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 42%−10 pp · Ø 52% better than 1%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 50%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so well below the average (1.05).

Headshot rate 58%+6 pp · Ø 52% better than 85%
AWP share of kills 1%−11 pp · Ø 12% better than 5%
K/D 0.82−0.23 · Ø 1.05 better than 1%
Pistol kills per match 2.1
Knife kills 9 in 448 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.4).

2K rounds 10.7%−2.9 pp · Ø 13.6% better than 2%
3K rounds 2.7%−1.5 pp · Ø 4.2% better than 2%
MVPs per match 1.7−0.7 · Ø 2.4 better than 1%
4Ks and aces 37x 4K, 5 aces in 373 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.38+0.07 · Ø 0.31 better than 73%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.06, ADR +5.6, ELO +258
= Stayed the same
Headshots at 58%, Win rate at 51%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: September 2026 with 0.67. Last 3 months: 0.63 (at the start 0.56). Well below the average (0.75).

Patterns

From the last 448 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −125 ELO
56 matches · 41% win rate
On Inferno −69 ELO
34 matches · 44% win rate
On Sundays +57 ELO, win rate 42%

AMMARs loses the most ELO on Anubis: −125 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Highest rating in a match: 1.90 · Inferno
  3. Most kills in a match: 36 · Anubis
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 448 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
55% better than 57%
0.62 better than 4%
67.8 better than 3%
0.85 better than 2%
41% of 547 duels better than 4%
34% of 67 situations better than 37%
Dust 283
49% better than 31%
0.61 better than 3%
66.4 better than 1%
0.87 better than 3%
44% of 346 duels better than 11%
55% of 42 situations better than 88%
Ancient75
52% better than 42%
0.60 better than 2%
66.1 better than 1%
0.86 better than 3%
43% of 323 duels better than 9%
39% of 31 situations better than 51%
Anubis56
41% better than 13%
0.56 better than 1%
64.7 better than 1%
0.77 better than 1%
44% of 235 duels better than 12%
24% of 29 situations better than 16%
Cache39
56% right on the average
0.61 better than 2%
64.8 better than 1%
0.84 better than 1%
41% of 148 duels better than 3%
30% of 10 situations better than 25%
Inferno34
44% better than 10%
0.62 better than 2%
68.8 better than 1%
0.89 better than 2%
37% of 139 duels better than 1%
50% of 18 situations better than 74%
Nuke32
50% better than 30%
0.64 better than 6%
70.3 better than 5%
0.89 better than 6%
41% of 112 duels better than 5%
40% of 15 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How AMMARs plays

Across 448 matches AMMARs averages K/R 0.61, ADR 66.8 and a rating of 0.85. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rating at 0.85, better than only 1% of level 10 · 2,750-2,999 ELO players. Averages 13.3 kills per match with 58% headshots. The strongest map is Cache with a 56% win rate in 39 matches. In 96 of 448 matches the rating was 1.10 or higher (21%), in 266 it was below 0.90. In 373 matches with detailed stats: 37 4Ks and 5 aces. Best month by rating: September 2026 at 0.91. AMMARs loses the most ELO on Anubis (−125 ELO, win rate 41%). Things go best on Ancient (+225 ELO, win rate 52%). Match no. 1 of the day goes best: 58% win rate, +122 ELO. Improved over the last three months: K/R +0.07, Rating +0.06, ADR +5.6, ELO +258. Unchanged in recent months: Headshots at 58%, Win rate at 51%. Last 30 days: 135 matches, win rate 51%, net ELO +194.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.