AMLP

Montenegro
On FACEIT since 2015 230 matches tracked 61 matches in 30 days
ELO ▼ 69
1,868
30-day peak: 2,014
Rank OCE ▼ 447 places
#1,672
30 days · prev. #1,225 · best #1,225
Last updated:

How does AMLP play?

Rating 1.10 (from 158 matches) K/R 0.78 ADR 83.8 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 210 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 92%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.06+0.04 · Ø 1.02 better than 70%
Pistol kills per match 2.4
Knife kills 1 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.3%).

2K rounds 14.7%+1.4 pp · Ø 13.3% better than 84%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 77%
4Ks and aces 40x 4K, 7 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 56%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 22%
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +64 pp, Win rate +6 pp
= Stayed the same
K/R at 0.76, ADR at 82.5
▼ Got worse
ELO −206

Sep to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOctNov

Best month: October 2026 with 0.85. Last 3 months: 0.76 (at the start 0.79). Just above the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −131 ELO
54 matches · 41% win rate
In match 1 of the day +20 ELO
67 matches · 39% win rate
Between 6:00 and 12:00 −11 ELO, win rate 41%
On Wednesdays −36 ELO, win rate 38%

AMLP loses the most ELO on Dust 2: −131 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Cache
  2. Highest rating in a match: 2.41 · Anubis
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
51% better than 53%
0.80 better than 80%
86.7 better than 81%
1.11 better than 79%
49% of 308 duels better than 41%
40% of 35 situations better than 58%
Dust 254
41% better than 18%
0.79 better than 77%
85.3 better than 75%
1.11 better than 79%
49% of 209 duels better than 41%
32% of 25 situations better than 33%
Ancient36
47% better than 34%
0.77 better than 72%
81.4 better than 56%
1.06 better than 72%
46% of 131 duels better than 25%
36% of 22 situations better than 44%
Cache19
68% -
0.76 -
82.5 -
1.05-
57% of 107 duels -
0% of 5 situations -
Inferno16
56% better than 54%
0.63 better than 10%
72.6 better than 13%
0.89 better than 9%
46% of 59 duels better than 21%
40% of 5 situations better than 56%
Anubis14
57% -
0.81 -
81.7 -
1.15-
47% of 70 duels -
25% of 4 situations -
Nuke12
8% -
0.80 -
84.1 -
0.97-
61% of 33 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AMLP plays

Across 230 matches AMLP averages K/R 0.78 and ADR 83.8; the rating across the 158 rated matches is 1.10. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 31%, better than only 16% of level 9 players. Averages 17.5 kills per match with 57% headshots. The strongest map is Cache with a 68% win rate in 19 matches. In 97 of 210 matches the rating was 1.10 or higher (46%), in 74 it was below 0.90. In 204 matches with detailed stats: 40 4Ks and 7 aces. Best month by rating: October 2026 at 1.20. AMLP loses the most ELO on Dust 2 (−131 ELO, win rate 41%). Things go best on Ancient (+75 ELO, win rate 47%). From match no. 5 of the day on, things go best: 61% win rate, +10 ELO. Improved over the last three months: Headshots +64 pp, Win rate +6 pp. Got weaker: ELO −206. Unchanged in recent months: K/R at 0.76, ADR at 82.5. Last 30 days: 61 matches, win rate 48%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.