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AMKO-

Bosnia & Herzegovina
On FACEIT since 2017 295 matches tracked 172 matches in 30 days
ELO ▼ 41
2,520
30-day peak: 2,942
Rank EU
#53,594
Bosnia & Herzegovina #191 in Bosnia & Herzegovina
Last updated:
Next update possible in 28m 6s

How does AMKO- play?

Rating 1.02 K/R 0.74 ADR 76.7 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 295 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average.
AWPer
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,690 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 35%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 23%+11 pp · Ø 12% better than 89%
K/D 1.01−0.04 · Ø 1.05 better than 32%
Pistol kills per match 3.0
Knife kills 6 in 295 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.1 pp · Ø 13.6% better than 50%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 53%
MVPs per match 2.5+0.1 · Ø 2.4 better than 63%
4Ks and aces 48x 4K, 4 aces in 295 matches

Utility and deaths

Average
Nades, flashes and deaths

0.60 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.60+0.30 · Ø 0.30 better than 98%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether AMKO- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 295 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOctNov

Best month: October 2026 with 0.75.

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −235 ELO
36 matches · 33% win rate
On Mirage −150 ELO
101 matches · 51% win rate
Between 12:00 and 18:00 −218 ELO, win rate 39%
On Saturdays +86 ELO, win rate 41%

AMKO- loses the most ELO on Ancient: −235 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.89 · Anubis
  4. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage101
51% better than 45%
0.74 better than 44%
76.6 better than 25%
1.02 better than 41%
51% of 543 duels better than 46%
36% of 53 situations better than 43%
Dust 278
50% better than 40%
0.77 better than 60%
80.7 better than 46%
1.07 better than 56%
53% of 424 duels better than 57%
41% of 41 situations better than 57%
Anubis53
45% better than 22%
0.73 better than 39%
74.8 better than 16%
1.01 better than 33%
51% of 248 duels better than 43%
24% of 33 situations better than 16%
Ancient36
33% better than 4%
0.71 better than 28%
75.9 better than 18%
0.95 better than 19%
49% of 136 duels better than 33%
45% of 31 situations better than 72%
Inferno18
50% better than 31%
0.74 better than 34%
74.5 better than 11%
1.04 better than 30%
51% of 84 duels better than 31%
17% of 12 situations better than 11%
Nuke6
50% -
0.61 -
65.5 -
0.87-
54% of 35 duels -
80% of 5 situations -
Cache3
33% -
0.59 -
60.1 -
0.81-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AMKO- plays

Across 295 matches AMKO- averages K/R 0.74, ADR 76.7 and a rating of 1.02. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 54% headshots. The strongest map is Mirage with a 51% win rate in 101 matches. In 108 of 295 matches the rating was 1.10 or higher (37%), in 113 it was below 0.90. In 295 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: October 2026 at 1.03. AMKO- loses the most ELO on Ancient (−235 ELO, win rate 33%). Things go best on Dust 2 (+214 ELO, win rate 50%). Match no. 3 of the day goes best: 66% win rate, +49 ELO. Last 30 days: 172 matches, win rate 49%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.