AMIIRI

Lithuania
On FACEIT since 2016 329 matches tracked 132 matches in 30 days
ELO ▼ 1
2,778
30-day peak: 2,958
Rank EU
#21,238
Lithuania #195 in Lithuania
Last updated:

How does AMIIRI play?

Rating 1.00 (from 279 matches) K/R 0.72 ADR 76.3 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 279 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 20%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (279 matches).

2,750-2,999 ELO

Compared with 12,285 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 24%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 3.1
Knife kills 8 in 329 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 28%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 46x 4K, 6 aces in 279 matches

Utility and deaths

Average
Nades, flashes and deaths

0.24 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 41%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 65%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 30%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +11 pp, ELO +449
= Stayed the same
Headshots at 56%
▼ Got worse
K/R −0.05, Rating −0.05, ADR −4.2

Sep to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.77. Last 3 months: 0.71 (at the start 0.76). Slightly below the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −41 ELO
58 matches · 48% win rate
On Dust 2 −10 ELO
55 matches · 38% win rate
Between 6:00 and 12:00 +30 ELO, win rate 39%
On Mondays −136 ELO, win rate 44%

AMIIRI loses the most ELO on Anubis: −41 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Highest rating in a match: 1.99 · Anubis
  3. Longest win streak: 6 wins in a row · Dust 2
  4. Most kills in a match: 35 · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
51% better than 41%
0.72 better than 31%
76.6 better than 21%
1.01 better than 34%
46% of 278 duels better than 18%
31% of 49 situations better than 30%
Mirage71
59% better than 75%
0.75 right on the average
79.6 better than 39%
1.05 right on the average
50% of 252 duels better than 38%
38% of 29 situations right on the average
Anubis58
48% better than 30%
0.71 better than 30%
75.8 better than 20%
1.00 better than 31%
48% of 180 duels better than 27%
30% of 30 situations better than 28%
Dust 255
38% better than 6%
0.69 better than 21%
72.1 better than 8%
0.96 better than 18%
46% of 208 duels better than 18%
35% of 31 situations better than 39%
Nuke37
54% better than 43%
0.73 better than 31%
75.9 better than 18%
1.04 better than 36%
50% of 157 duels better than 32%
42% of 19 situations better than 56%
Inferno20
55% better than 39%
0.67 better than 8%
76.4 better than 12%
0.91 better than 3%
53% of 64 duels better than 39%
33% of 12 situations better than 36%
Cache13
54% -
0.69 -
76.5 -
0.96-
45% of 51 duels -
33% of 9 situations -
Overpass3
67% -
0.81 -
81.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How AMIIRI plays

Across 329 matches AMIIRI averages K/R 0.72 and ADR 76.3; the rating across the 279 rated matches is 1.00. Most room to improve: Opening duels won at 48%, better than only 17% of level 10 · 2,750-2,999 ELO players. Averages 15.9 kills per match with 55% headshots. The strongest map is Mirage with a 59% win rate in 71 matches. In 100 of 279 matches the rating was 1.10 or higher (36%), in 116 it was below 0.90. In 279 matches with detailed stats: 46 4Ks and 6 aces. Best month by rating: August 2026 at 1.05. AMIIRI loses the most ELO on Anubis (−41 ELO, win rate 48%). Things go best on Mirage (+297 ELO, win rate 59%). Improved over the last three months: Win rate +11 pp, ELO +449. Got weaker: K/R −0.05, Rating −0.05, ADR −4.2. Unchanged in recent months: Headshots at 56%. Last 30 days: 132 matches, win rate 51%, net ELO −80.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.