AMG-

Switzerland
On FACEIT since 2024 66 matches tracked 23 matches in 30 days
ELO
2,054
Rank EU
#218,474
Switzerland #1,719 in Switzerland
Last updated:

How does AMG- play?

Rating 1.25 (from 44 matches) K/R 0.91 ADR 94.4 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 44 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 30% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 0%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (44 matches).

2,001-2,249 ELO

Compared with 2,167 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.43 K/D and so well above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.43+0.40 · Ø 1.03 better than 99%
Pistol kills per match 2.6
Knife kills 1 in 66 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 98%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 82%
MVPs per match 3.1+0.8 · Ø 2.3 better than 97%
4Ks and aces 13x 4K, 0 aces in 44 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.56+0.28 · Ø 0.28 better than 96%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +154
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.14, Rating −0.18, ADR −12.0, Headshots −2 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: June 2026 with 1.00. Last 3 months: 0.83 (at the start 0.97). Clearly above the average (0.74).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 49%

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 4 wins in a row · Inferno
  4. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
62% better than 85%
0.97 better than 99%
100.8 better than 98%
1.32 better than 97%
60% of 58 duels better than 90%
47% of 17 situations better than 76%
Ancient13
54% -
0.84 -
87.1 -
1.17-
69% of 36 duels -
45% of 11 situations -
Mirage11
36% -
0.83 -
86.7 -
1.23-
50% of 10 duels -
50% of 6 situations -
Inferno3
67% -
0.88 -
88.3 -
1.49-
33% of 3 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How AMG- plays

Across 66 matches AMG- averages K/R 0.91 and ADR 94.4; the rating across the 44 rated matches is 1.25. Biggest strength: K/D at 1.43, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 20.2 kills per match with 48% headshots. The strongest map is Dust 2 with a 62% win rate in 34 matches. In 30 of 44 matches the rating was 1.10 or higher (68%), in 6 it was below 0.90. In 44 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.36. Improved over the last three months: ELO +154. Got weaker: K/R −0.14, Rating −0.18, ADR −12.0, Headshots −2 pp. Unchanged in recent months: Win rate at 56%. Last 30 days: 23 matches, win rate 61%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.