ALNN-

Romania
On FACEIT since 2020 131 matches tracked 40 matches in 30 days
ELO ▲ 267
2,173
30-day peak: 2,196
Rank EU
#155,709
Romania #1,888 in Romania
Last updated:
Next update possible in 42m 0s

How does ALNN- play?

Rating 1.14 (from 81 matches) K/R 0.80 ADR 85.4 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 10%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 1.14+0.11 · Ø 1.03 better than 84%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 94%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 16x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 94%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 11%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Win rate +4 pp, ELO +106
= Stayed the same
ADR at 86.0
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Mar 2026.

Kills per round (K/R)

0.85
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.88. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
27 matches · 52% win rate
On Ancient −1 ELO
29 matches · 72% win rate
Between 6:00 and 12:00 −38 ELO, win rate 38%

ALNN- loses the most ELO on Mirage: −60 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Highest rating in a match: 2.22 · Ancient
  3. Recorded match no. 100 · Cache
  4. Most kills in a match: 34 · Dust 2
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 254
52% right on the average
0.82 better than 83%
86.6 better than 77%
1.17 better than 86%
58% of 145 duels better than 85%
45% of 22 situations better than 71%
Ancient29
72% better than 97%
0.84 better than 89%
87.5 better than 79%
1.20 better than 93%
59% of 86 duels better than 88%
31% of 16 situations better than 35%
Mirage27
52% right on the average
0.74 right on the average
83.0 better than 63%
1.08 better than 68%
48% of 58 duels better than 33%
30% of 10 situations better than 28%
Anubis7
43% -
0.76 -
77.7 -
0.88-
55% of 11 duels -
25% of 4 situations -
Nuke4
25% -
0.70 -
77.4 -
0.70-
33% of 3 duels -
-
Cache3
67% -
0.88 -
87.7 -
1.19-
42% of 12 duels -
0% of 5 situations -
Inferno3
67% -
0.90 -
96.4 -
1.24-
25% of 12 duels -
67% of 6 situations -
Overpass3
100% -
0.85 -
87.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ALNN- plays

Across 131 matches ALNN- averages K/R 0.80 and ADR 85.4; the rating across the 81 rated matches is 1.14. Biggest strength: Utility damage per round at 6.6, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 48% headshots. The strongest map is Ancient with a 72% win rate in 29 matches. In 42 of 81 matches the rating was 1.10 or higher (52%), in 20 it was below 0.90. In 81 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.22. ALNN- loses the most ELO on Mirage (−60 ELO, win rate 52%). Things go best on Dust 2 (+24 ELO, win rate 52%). Improved over the last three months: K/R +0.04, Win rate +4 pp, ELO +106. Got weaker: Headshots −4 pp. Unchanged in recent months: ADR at 86.0. Last 30 days: 40 matches, win rate 68%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.