ALIZH_

Kazakhstan
On FACEIT since 2021 42 matches tracked 20 matches in 30 days
Last updated:

How does ALIZH_ play?

Rating 1.13 K/R 0.80 ADR 83.6 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 42 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 7%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherMulti-killsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Strength
Last one alive

75% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 75%+36 pp · Ø 39% better than 99%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 50%−1 pp · Ø 51% better than 51%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.17+0.15 · Ø 1.02 better than 87%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.3%).

2K rounds 15.9%+2.6 pp · Ø 13.3% better than 94%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 54%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 6x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.30).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−0.9 · Ø 4.1 better than 24%
Enemies flashed per round 0.10−0.20 · Ø 0.30 better than 5%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +9 pp
= Stayed the same
K/R at 0.80, Rating at 1.13, ADR at 84.3
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Last 3 months: 0.80 (at the start 0.79). Clearly above the average (0.73).

Patterns

Soon this shows where ALIZH_ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 16 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 2.10 · Mirage
  3. Most kills in a match: 39 · Overpass

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
56% better than 67%
0.79 better than 72%
84.3 better than 67%
1.15 better than 82%
66% of 38 duels better than 98%
60% of 10 situations better than 94%
Ancient13
54% -
0.75 -
78.7 -
1.03-
53% of 30 duels -
17% of 12 situations -
Inferno5
40% -
0.80 -
84.6 -
1.14-
54% of 13 duels -
100% of 5 situations -
Nuke3
67% -
0.88 -
84.3 -
1.30-
75% of 8 duels -
33% of 3 situations -
Overpass3
100% -
0.96 -
99.8 -
1.41-
54% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALIZH_ plays

Across 42 matches ALIZH_ averages K/R 0.80, ADR 83.6 and a rating of 1.13. Biggest strength: Clutch 1v1 won at 75%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 50% headshots. The strongest map is Mirage with a 56% win rate in 16 matches. In 21 of 42 matches the rating was 1.10 or higher (50%), in 12 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 0 aces. Improved over the last three months: Headshots +9 pp. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.80, Rating at 1.13, ADR at 84.3. Last 30 days: 20 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.