ALIVERDI

Russia
On FACEIT since 2021 181 matches tracked 120 matches in 30 days
Last updated:

How does ALIVERDI play?

Rating 1.01 K/R 0.76 ADR 83.6 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 181 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average.
AWPerEntryMulti-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 51%+2 pp · Ø 49% better than 62%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 41%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 51%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so slightly below the average (45%).

Headshot rate 43%−2 pp · Ø 45% better than 43%
AWP share of kills 20%+10 pp · Ø 10% better than 84%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.6
Zeus kills44 in 181 matches
Knife kills 19 in 181 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 65%
3K rounds 4.4%+0.6 pp · Ø 3.8% better than 76%
MVPs per match 2.5+0.3 · Ø 2.2 better than 85%
4Ks and aces 35x 4K, 6 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.25).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.2−0.8 · Ø 4.0 better than 33%
Enemies flashed per round 0.08−0.17 · Ø 0.25 better than 7%
Deaths per round 77%+4 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
ELO +58
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.07, ADR −5.6, Headshots −8 pp, Win rate −3 pp

Oct to Nov 2026 compared with Apr to Aug 2026.

Kills per round (K/R)

0.74
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.85. Last 3 months: 0.74 (at the start 0.79). Slightly above the average (0.71).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −146 ELO
45 matches · 49% win rate
On Dust 2 −78 ELO
45 matches · 47% win rate
Between 18:00 and 24:00 +20 ELO, win rate 38%
On Sundays −23 ELO, win rate 38%

ALIVERDI loses the most ELO on Mirage: −146 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 36 · Ancient
  3. Highest rating in a match: 2.49 · Dust 2

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
47% better than 38%
0.75 better than 68%
83.6 better than 74%
1.01 better than 56%
47% of 286 duels better than 31%
32% of 34 situations better than 37%
Mirage45
49% better than 47%
0.79 better than 81%
86.3 better than 83%
1.08 better than 77%
53% of 258 duels better than 69%
15% of 20 situations better than 5%
Ancient33
48% better than 45%
0.74 better than 68%
80.9 better than 63%
0.97 right on the average
57% of 154 duels better than 92%
39% of 18 situations better than 56%
Anubis27
44% better than 24%
0.70 better than 41%
82.5 better than 68%
0.89 better than 17%
50% of 185 duels better than 53%
50% of 12 situations better than 79%
Nuke17
71% better than 94%
0.81 better than 80%
86.6 better than 78%
1.12 better than 82%
58% of 98 duels better than 83%
73% of 11 situations better than 98%
Inferno10
40% -
0.75 -
80.1 -
1.08-
50% of 54 duels -
17% of 6 situations -
Cache3
33% -
0.71 -
77.6 -
0.88-
42% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALIVERDI plays

Across 181 matches ALIVERDI averages K/R 0.76, ADR 83.6 and a rating of 1.01. Biggest strength: Rounds with first kill at 13%, better than 88% of level 6 players. Most room to improve: Deaths per round at 77%, better than only 12% of level 6 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Nuke with a 71% win rate in 17 matches. In 67 of 181 matches the rating was 1.10 or higher (37%), in 72 it was below 0.90. In 173 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: April 2026 at 1.16. ALIVERDI loses the most ELO on Mirage (−146 ELO, win rate 49%). Things go best on Anubis (+26 ELO, win rate 44%). Match no. 1 of the day goes best: 59% win rate, −42 ELO. Improved over the last three months: ELO +58. Got weaker: K/R −0.05, Rating −0.07, ADR −5.6, Headshots −8 pp, Win rate −3 pp. Last 30 days: 120 matches, win rate 48%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.