ALISHKAhs

Azerbaijan
On FACEIT since 2021 386 matches tracked 122 matches in 30 days
ELO ▼ 122
2,136
30-day peak: 2,406
Rank EU
#172,539
Azerbaijan #344 in Azerbaijan
Last updated:

How does ALISHKAhs play?

Rating 0.96 K/R 0.68 ADR 74.4 from 386 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 23%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 386 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (280 matches).

2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 17%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.95−0.08 · Ø 1.03 better than 23%
Pistol kills per match 2.8
Knife kills 16 in 386 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 30%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 1.9−0.4 · Ø 2.3 better than 11%
4Ks and aces 43x 4K, 3 aces in 280 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 38%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 75.7, Win rate at 48%
▼ Got worse
Headshots −3 pp, ELO −196

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: September 2026 with 0.70. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 386 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −114 ELO
56 matches · 46% win rate
In match 3 of the day −110 ELO
54 matches · 35% win rate
Between 12:00 and 18:00 −48 ELO, win rate 42%
On Wednesdays −20 ELO, win rate 40%

ALISHKAhs loses the most ELO on Ancient: −114 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Nuke
  2. Recorded match no. 250 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2
  4. Highest rating in a match: 2.09 · Nuke

Maps in detail

from the last 386 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2113
53% better than 56%
0.70 better than 34%
74.3 better than 19%
1.00 better than 42%
52% of 401 duels better than 58%
46% of 59 situations better than 74%
Mirage94
34% better than 5%
0.63 better than 7%
70.2 better than 7%
0.87 better than 6%
43% of 378 duels better than 12%
39% of 54 situations better than 53%
Anubis59
53% better than 57%
0.69 better than 26%
76.5 better than 27%
0.98 better than 33%
43% of 207 duels better than 14%
37% of 43 situations better than 47%
Ancient56
46% better than 30%
0.65 better than 12%
71.6 better than 9%
0.91 better than 15%
47% of 221 duels better than 25%
32% of 28 situations better than 34%
Nuke30
67% better than 87%
0.83 better than 81%
86.3 better than 76%
1.16 better than 81%
47% of 123 duels better than 22%
32% of 28 situations better than 22%
Cache21
52% -
0.67 -
72.5 -
0.93-
39% of 64 duels -
39% of 18 situations -
Inferno13
46% -
0.70 -
82.3 -
0.96-
59% of 61 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALISHKAhs plays

Across 386 matches ALISHKAhs averages K/R 0.68, ADR 74.4 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.9 kills per match with 56% headshots. The strongest map is Nuke with a 67% win rate in 30 matches. In 125 of 386 matches the rating was 1.10 or higher (32%), in 172 it was below 0.90. In 280 matches with detailed stats: 43 4Ks and 3 aces. Best month by rating: August 2026 at 0.99. ALISHKAhs loses the most ELO on Ancient (−114 ELO, win rate 46%). Things go best in match 4 of the day (+43 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +43 ELO. Got weaker: Headshots −3 pp, ELO −196. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 75.7, Win rate at 48%. Last 30 days: 122 matches, win rate 48%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.