ALD0BARE

AL
123 matches tracked 40 matches in 30 days
Last updated:

How does ALD0BARE play?

Rating 0.99 (from 73 matches) K/R 0.72 ADR 79.8 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 51%+1 pp · Ø 50% better than 70%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 79%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 36%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 65%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (44%).

Headshot rate 55%+11 pp · Ø 44% better than 96%
AWP share of kills 17%+6 pp · Ø 11% better than 79%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.9
Knife kills 1 in 123 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so slightly above the average (12.8%).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 72%
3K rounds 3.5%−0.2 pp · Ø 3.7% better than 47%
MVPs per match 2.1−0.1 · Ø 2.2 better than 53%
4Ks and aces 10x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.24).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 62%
Enemies flashed per round 0.19−0.05 · Ø 0.24 better than 36%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +14 pp
= Stayed the same
K/R at 0.72, ADR at 79.0
▼ Got worse
Headshots −5 pp, ELO −247

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.72 (at the start 0.70). Just above the average (0.71).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −167 ELO
34 matches · 32% win rate
On Dust 2 −139 ELO
21 matches · 43% win rate
In match 1 of the day −106 ELO
35 matches · 40% win rate

ALD0BARE loses the most ELO on Mirage: −167 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 2.23 · Mirage

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
32% better than 6%
0.69 better than 42%
78.7 better than 54%
0.99 better than 59%
43% of 79 duels better than 18%
33% of 12 situations better than 40%
Ancient25
64% better than 89%
0.75 better than 73%
81.0 better than 64%
1.15-
69% of 48 duels better than 99%
57% of 7 situations better than 91%
Dust 221
43% better than 26%
0.73 better than 65%
85.3 better than 83%
0.95-
49% of 47 duels right on the average
29% of 7 situations better than 26%
Anubis18
39% better than 17%
0.73 better than 57%
77.4 better than 39%
0.93-
40% of 52 duels better than 7%
42% of 12 situations better than 62%
Inferno12
50% -
0.68 -
74.7 -
0.90-
53% of 34 duels -
29% of 7 situations -
Cache5
80% -
0.72 -
80.9 -
0.98-
57% of 21 duels -
100% of 1 situations -
Vertigo4
50% -
0.85 -
87.4 -
1.18-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ALD0BARE plays

Across 123 matches ALD0BARE averages K/R 0.72 and ADR 79.8; the rating across the 73 rated matches is 0.99. Biggest strength: Headshot rate at 55%, better than 96% of level 5 players. Averages 15.9 kills per match with 55% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 26 of 73 matches the rating was 1.10 or higher (36%), in 32 it was below 0.90. In 56 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. ALD0BARE loses the most ELO on Mirage (−167 ELO, win rate 32%). Things go best in match 3 of the day (+179 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +179 ELO. Improved over the last three months: Win rate +14 pp. Got weaker: Headshots −5 pp, ELO −247. Unchanged in recent months: K/R at 0.72, ADR at 79.0. Last 30 days: 40 matches, win rate 48%, net ELO +142.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.